Pierre adane and Philippe dessoly are part of the team at microids which is responsible for the new Nintendo Switch remake
Do you know what happened to the Xbox 360 version that was first announced back in 2009?
only part of the first level was completed. it was developed on unreal blueprints and sadly there were some inner struggles between the guys that led to a standby position.
Why remake Toki? Were you fans of the original arcade game?
i was a big fan of Toki from the very beginning. When the original game released in arcades i was working at ocean france where we met. By chance, Toki was one of the games adapted by us for the atari ST and amiga. i was working on Pang, so i didn’t work directly on Toki but i had the pleasure to follow its development. When the opportunity of developing a new version showed up, i was immediately thrilled by the idea. furthermore, working again with Philippe was a great pleasure.
i also discovered Toki at ocean france, i was already a big fan of arcade games but i had never heard about Toki. i had just finished the game Ivanhoe when i started to convert arcade games. Starting with Toki was a great opportunity and i have spent many hours playing this game! When i was offered the chance to work on Toki’s remake, i immediately said yes! i knew that i would be able to improve it with my own style, especially working again with the Mr Nutz team (Pierre and raphaële guesqua). What technical challenges during development have you encountered?
remain the most faithful to the original as possible.
The most technical challenge is the time spent! making the design alone is very long, time has changed and the way we make videogames has changed, too. i had to check that nothing was missing and completely recreate all the characters and environments.
Have you made any notable changes or revisions from the original for this remake?
The visual aspect is the most important evolution in this version.
i wanted the game to look like a cartoon, so i started to redesign all the characters in that way, then i created environments and then, of course, i redesigned the animation as a cartoon.
Why choose to debut the game on Nintendo Switch and are there any plans to release this remake on other platforms?
We naturally choose the Nintendo Switch because it is perfect for this kind of game. The ease of use of this device fits perfectly with the game’s spirit.
as Pierre said, the Switch appears is perfect for this kind of game. i really hope we are able to adapt Toki to other platforms too, but it is up to microids to decide.