One Million whys
■ publisher: UMC ■ Year: 1993
Quiz games were a pretty popular fixture in the arcades of Japan in the Nineties. They’d take over an hour to complete, with the expectation being that players would keep putting their money in when they got a game over so they could see more of the plot unfold, and then they’d come back another time to go down another of the plot’s branching paths. We can’t say whether or not that trend ever reached Taiwan, but One Million Ways is a quiz game with a story. The story sees a girl getting kidnapped by some monster in the sky, and the player takes on the role of her dog, trying to rescue her.
For some reason, everyone and everything you encounter wants to stop you from doing that, whether they’re human, animal, or inanimate object. They’ll ask questions, promising rewards for right answers, and instant death for incorrect ones. Even stranger still is that we’ve only encountered questions about plants. The first encounter, a talking tree, says it’s going to ask you questions about plants to test your ability to survive in the forest, so we assume it’s some kind of glitch, or maybe a mix-up in translation that causes every other character to also ask about plants. On the subject of translation, it’s actually quite impressive that UMC included both English and Chinese options on the same cartridge, though maybe the amount of ROM space that takes up could also be an explanation for the shallow question pool. All in all, this game’s mainly proof that the Gamate could probably have handled an RPG, if any company would have wanted to invest the resources needed to make one.
it’s quite impressive that UMC included both english and Chinese options on the same cartridge
[Gamate] Judging by the game’s pool of questions, it seems it was made for a very specific audience.
[Gamate] Try and use one of your items (acquired by answering questions) at the wrong time and be mocked by this kermit lookalike.