you ASK the ques­tions Kevin an­swers the ques­tions you’re dy­ing to ask

Retro Gamer - - IN THE CHAIR: KEVIN EDWARDS -

Rory Milne: Why did the pow­er­ful Sil­ver Surfer keep dy­ing in his NES game? The game de­sign was pro­vided to us and we never dealt with Marvel di­rectly… un­for­tu­nately, lots of peo­ple strug­gled and it be­came known as one of the hard­est NES games. An­gry Video Game Nerd’s video [re­view of Sil­ver Surfer] has been viewed over 5.5 mil­lion times on Youtube!

north­way: Wasn’t Galaforce a rather close ‘trib­ute’ to Galaga?

Galaforce was cer­tainly in­flu­enced by Galaga, Star Force and sev­eral oth­ers. It wasn’t a port of any par­tic­u­lar game, and had a lot more va­ri­ety in terms of aliens, flight pat­terns and logic. I wanted to create some­thing that was fresh, fast and fun.

DRS: Do you think the BBC Mi­cro would have been more suc­cess­ful if it wasn’t so fo­cused in ed­u­ca­tion?

The BBC cre­ated a spec­i­fi­ca­tion list for their Com­puter Lit­er­acy Project, with the in­ten­tion of get­ting the ma­chine in as many schools, col­leges and uni­ver­si­ties as pos­si­ble. Acorn cre­ated the [suc­cess­ful] pro­to­type but it wasn’t cheap to build. The BBC Mi­cro was very suc­cess­ful with over 1.5 mil­lion sold. Had the price been lower I’m sure more peo­ple would’ve bought it. As it was twice the price of the com­peti­tors it was out of the reach of many.

north­way: Did you skip the 16-bit com­put­ers pur­pose­fully?

I’d al­ready fo­cused my at­ten­tion on the NES, which I be­lieved was more likely to sur­vive the home com­puter crash on the hori­zon. I did buy lots of books and learnt 68000 ma­chine code in my spare time. I also in­vested in an Amiga, but it just didn’t hap­pen. It was purely a fi­nan­cial de­ci­sion – I had to buy food and beer some­how!

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