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Retro Gamer - - CONTENTS -

it’s as­ton­ish­ing to think that Sonic’s first 3D ad­ven­ture took place two decades ago now. I can still re­mem­ber the first time I saw it run­ning, too and the im­pres­sion it left on me. I was vis­it­ing the Videogame Cen­tre and it was proudly show­ing off Sonic Team’s game on its im­port Dream­cast.

The speed of the game took my breath away, and it was one of the first Dream­cast games that truly felt ‘next-gen’ to me.

Sure, Sonic’s ad­ven­ture wasn’t as pol­ished as Mario’s first 3D out­ing, but ul­ti­mately they’re very dif­fer­ent games and what Sonic Ad­ven­ture did demon­strate was just how well the lov­able blue blur trans­lated across to the new per­spec­tive. Ev­ery­thing that made the orig­i­nal 2D games so much fun to play was present and cor­rect, and its clev­erly scripted stages meant that sec­tions like the killer whale se­quence al­ways man­aged to blow you away.

I’m de­lighted, then, to re­veal that our lat­est is­sue is not only ded­i­cated to the Dream­cast’s best­selling game, but fea­tures in­cred­i­ble in­sight from both Takashi Iizuka and Kazuyuki Hoshino, who had the un­en­vi­able task of cre­at­ing a brand-new Sonic ad­ven­ture for Sega’s cut­ting-edge con­sole and reignit­ing in­ter­est in what was seen at the time to be a flag­ging mas­cot. The end re­sult be­came one of the sys­tem’s best-loved games.

En­joy the mag­a­zine!

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