it’s astonishing to think that Sonic’s first 3D adventure took place two decades ago now. I can still remember the first time I saw it running, too and the impression it left on me. I was visiting the Videogame Centre and it was proudly showing off Sonic Team’s game on its import Dreamcast.
The speed of the game took my breath away, and it was one of the first Dreamcast games that truly felt ‘next-gen’ to me.
Sure, Sonic’s adventure wasn’t as polished as Mario’s first 3D outing, but ultimately they’re very different games and what Sonic Adventure did demonstrate was just how well the lovable blue blur translated across to the new perspective. Everything that made the original 2D games so much fun to play was present and correct, and its cleverly scripted stages meant that sections like the killer whale sequence always managed to blow you away.
I’m delighted, then, to reveal that our latest issue is not only dedicated to the Dreamcast’s bestselling game, but features incredible insight from both Takashi Iizuka and Kazuyuki Hoshino, who had the unenviable task of creating a brand-new Sonic adventure for Sega’s cutting-edge console and reigniting interest in what was seen at the time to be a flagging mascot. The end result became one of the system’s best-loved games.
Enjoy the magazine!