CONVERSION CAPERS
Despite being developed for N64, Silicon Valley popped up elsewhere
PLAYSTATION
Rightly considered to be one of the laziest ports of all time, DMA’S input amounted to nothing more than handing over the art and code and leaving Runecraft to do the rest. Called Evo’s Space Adventures on Playstation – perhaps to purposefully distance the considerably better N64 version from this abomination – it had arguably the worst framerate on Playstation, bad audio and the bright, colourful graphics of the DMA version were replaced with a dark and miserable look.
GAME boy COLOR
While not nearly as horrific as the Playstation port, the concept of the game proved to be a challenge to bring over to the Game Boy Color’s 2D perspective. Tarantula Studios did a great job of porting the levels in so much as they retained the important visual touchstones and gameplay mechanics of each stage almost like-for-like, but sadly the limitations of the hardware just weren’t able to match the grand idea of its Nintendo 64 sibling.