Retro Gamer

CONVERSION CAPERS

Despite being developed for N64, Silicon Valley popped up elsewhere

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PLAYSTATIO­N

Rightly considered to be one of the laziest ports of all time, DMA’S input amounted to nothing more than handing over the art and code and leaving Runecraft to do the rest. Called Evo’s Space Adventures on Playstatio­n – perhaps to purposeful­ly distance the considerab­ly better N64 version from this abominatio­n – it had arguably the worst framerate on Playstatio­n, bad audio and the bright, colourful graphics of the DMA version were replaced with a dark and miserable look.

GAME boy COLOR

While not nearly as horrific as the Playstatio­n port, the concept of the game proved to be a challenge to bring over to the Game Boy Color’s 2D perspectiv­e. Tarantula Studios did a great job of porting the levels in so much as they retained the important visual touchstone­s and gameplay mechanics of each stage almost like-for-like, but sadly the limitation­s of the hardware just weren’t able to match the grand idea of its Nintendo 64 sibling.

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