Out Run

Retro Gamer - - ARCADE PERFECT -

» De­vel­oper: Sega AM2 » Year: 1986

As a show­case of the lat­est tech­nol­ogy, Out Run was one of the most ex­cit­ing games of 1986. The game’s many stages looked beau­ti­ful thanks to the sprite scal­ing tech­nol­ogy em­ployed, and the mu­sic used FM syn­the­sis, an ad­vanced tech­nol­ogy that re­ally brought the com­po­si­tions to life. None of that would mat­ter if the game weren’t en­joy­able, and although it wasn’t the care­free driv­ing ex­pe­ri­ence that ap­pear­ances would sug­gest (the turns are far too tricky for that), it was cer­tainly fun.

Though it was avail­able in stand-up and reg­u­lar sit-down cab­i­nets, If your ar­cade needed a cen­tre­piece cab­i­net in the mid-eight­ies, there was ar­guably no bet­ter choice than a deluxe Out Run. Yu Suzuki had al­ways been in­ter­ested in cre­at­ing sim­u­la­tors, and although the cab­i­net wasn’t as close to a car as Hang-on had been to a mo­tor­bike, it was the near­est you’d get at the time. The bright red ex­te­rior mim­icked the Fer­rari in the game, com­plete with wheels and tail lights. What’s more, mo­tors would rock the ma­chine from side to side as you pow­ered around bends, and even pro­vide force feed­back on the steer­ing wheel. It was ex­cit­ing then, and re­mains so decades down the line.

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