Retro Gamer

HOMEBREW HEROES

Andrew Beale’s Spectrum game Quadron was written in the Eighties but only released recently at Kikstart.me.uk/quadron-spec. We approached him to chat about how that came to be

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Where did the idea for Quadron originate from?

I’d always loved the early Williams arcade games with their fast and frantic gameplay, super smooth graphics, and those amazing particle effects. I wanted to create something on the Spectrum that incorporat­ed elements of these classic games.

Roughly how long did it originally take to develop?

It took just over two years and was pretty much complete by early 1988. I was actually at university doing a computer science course during its developmen­t, but left to pursue game programmin­g full time. I didn’t regret it!

And what inspired you to get Quadron released? Sadly, Quadron was cancelled by the publisher shortly before it was finished, and so it was always my hope to one day give it the release I thought it deserved – especially given the time and effort I put into it. I’d also recently become aware of the booming 8-bit retro scene, so I began the process of getting the game ready and with its 30th anniversar­y looming, it seemed the perfect time to do it!

How do current tools compare with what you used in the Eighties?

Much more robust! Being able to emulate the 48K Spectrum on a PC, single step through the program, and save snapshots is so much easier than developing on the machine itself. […] Luckily I’d purchased a TR-DOS interface and disk drive in the later stages of developmen­t. That really helped speed up the developmen­t process.

What kind of feedback have you had so far?

It’s been fantastic! Really encouragin­g. Players into Defender or Sinistar feel right at home with Quadron, and many have been surprised by the strategic elements of the game; it isn’t just the arcade shooter it first appears.

Another common reaction has been how the game feels like it was made in the Eighties rather than a product of present day constructi­on tools like

AGD. I definitely think game constructi­on kit tools have their place for ease of developmen­t, but I like the fact that people have noticed the game’s genuine retro roots!

Have you any other games in your back catalogue waiting for release or plans to start a new project?

I’m trying to locate some of my earlier, simpler games that were either rejected by publishers or just made for my own amusement. I plan to offer them for free alongside Quadron’s paid download on Itch.io. Revisiting the Spectrum and Z80 programmin­g after all this time has been really fun and my interest is definitely piqued regarding developing something new!

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 ??  ?? [ZX Spectrum] There’s something handy, assuming the enemies don’t get in the way.
[ZX Spectrum] There’s something handy, assuming the enemies don’t get in the way.
 ??  ?? [ZX Spectrum] Starting from code written in 1988 and producing a 2018 release.
[ZX Spectrum] Starting from code written in 1988 and producing a 2018 release.

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