Retro Gamer

Sega Forever

Rieko Kodama and Yosuke Okunari explain how developer M2 is keeping Sega’s blue skies alive

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Rieko Kodama and Yosuke Okunari on delivering Sega classics to Nintendo Switch

When it comes to the porting of classic games to new systems, M2 is the best in the business. While it has made numerous original games in the past, the studio has become best known in recent years for the excellent work it’s been doing for the Sega Ages range, a series that first began on Saturn and has since moved to both the PS2 and 3DS, and more recently, Nintendo’s Switch. Sega’s recent FES show saw M2 announced as the new developer behind the Mega Drive Mini and a bunch of new Switch ports, including G-loc and Shinobi, so it seemed like the perfect opportunit­y to sit down with Sega’s Rieko Kodama

and Yosuke Okunari to discover a little bit more about the partnershi­p.

How does Sega decide which games to release under the Sega

Ages brand?

Rieko Kodama: Some of the factors we consider are what was popular in the past, reactions to ports in recent years, survey responses, ideas from the developmen­t team and how difficult a game might be to port to keep releases consistent. We always strive to include challengin­g titles and do our best to be ready to port larger-scale games.

You’ve worked with M2 for over ten years now. What makes M2 the right partner for such an important project like Sega Ages?

Yosuke Okunari: M2 understand­s the importance of staying faithful to the original form of a title while porting it over. They also place a lot of care in the details – for example, a delay of a few frames between the controller inputs and [it] means a total loss of the game’s charm to them.

Over the past ten years they have sequential­ly studied the history of Sega’s home consoles and arcade machine system boards. It’s safe to say that they understand the inner workings of the hardware more than anybody else.

Sega Ages

games feature interestin­g and useful new features, such as automatic mapping in Phantasy Star and extra music in Out

Run. How hard is it to add these features to the code of old games? RK: It differs for each title. We start by pooling together ideas from Sega, M2, the title’s original staff and any other applicable sources. Due to the importance of releasing titles consistent­ly, we first estimate how much additional content we can include in a short period of time before deciding which ideas would be best. The volume of additional content doesn’t always equate to the difficulty of implementi­ng it. If there’s an element in a particular title that we feel is important to include, we’ll adjust the schedule of all titles in

 ??  ?? Rieko Kodama is a producer at Sega and joined the company in the early Eighties.
Rieko Kodama is a producer at Sega and joined the company in the early Eighties.
 ??  ?? [Switch] Thunder Force IV is already available on Nintendo Switch, so we’re hoping Thunder Force III is in the works.
[Switch] Thunder Force IV is already available on Nintendo Switch, so we’re hoping Thunder Force III is in the works.
 ??  ?? [Switch] M2’s Switch version of Alex Kidd In Miracle World features a brand-new FM soundtrack.
[Switch] M2’s Switch version of Alex Kidd In Miracle World features a brand-new FM soundtrack.

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