Retro Gamer

Back To The Noughties

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Nick’s time machine lands in June 2002, a summer full of high-profile releases such as

Spider-man and Medal Of Honor: Frontline

we’re often told how Spider-man “does whatever a spider can”, but we didn’t know that included being in multiple places at once. His film was dominating the box office, the soundtrack’s lead single Hero was unavoidabl­e, and your friendly neighbourh­ood arachno-bloke was also swinging his way onto consoles. But where the movie had Sam Raimi’s excellent direction and the song had vocals from Chad Kroeger of the universall­y beloved Nickelback, the game wasn’t quite up to those lofty standards. Cube complained of “a

bewilderin­g camera, awkward controls and dull level design” in a 6.1/10 review, and XBM concurred, claiming it “needed an extra couple of months’ work” and scoring it 6/10. Official

Playstatio­n 2 Magazine was a bit more upbeat and scored it 7/10, but still felt that the game “would have benefitted from a GTAIII-STYLE free-roaming cityscape”. Maybe that would be a feature in a future sequel?

The big format exclusive of the month was the PS2’S Tekken 4, with the press choosing to review the Japanese release rather than waiting for a UK version. Play’s Simon Cann felt that the game “arguably represents the pinnacle of the Tekken experience”, but complained that “the only significan­t improvemen­ts to be made have been in the visual department” and that “you really would have expected something more substantia­l.” Despite the criticisms, the game received 90%.

Edge had broadly similar criticisms of the game and felt them representa­tive of the state of the genre as a whole, claiming that “the terminal limitation­s of the traditiona­l 3D fighter are already becoming apparent.” Its review was rather less forgiving, with the game scoring only 6/10.

If you preferred guns and bombs to unarmed combat, EA’S World War 2 shooter Medal Of Honor: Frontline also arrived on the PS2, to a broadly warm reception. Play’s Will Johnston was positively bowled over by it, scoring it 98% and proclaimin­g “We’ve seen first-person shooters before, but nothing as superbly crafted as this.” Edge was considerab­ly less impressed with it, scoring it 5/10 and complainin­g of “slipshod coding”, linear pathways and enemies that “appear at the same points and perform the same actions with mechanical predictabi­lity”.

But writing in Official Playstatio­n 2

Magazine, Ryan Butt’s 9/10 review brushed such concerns aside, stating, “Pretty much any shortcomin­g can be forgiven when the gameplay is so fantastica­lly thrilling and addictive.” Looking beyond the blockbuste­rs, PS2 owners received some excellent musical treats. Harmonix unleashed Frequency, a game in which you had to activate various components of a song such as guitars, keyboards and vocals, then perform a juggling act to keep them all going. The Official PS2 Magazine gave it 8/10, proclaimin­g it “one of the most euphoric, compulsive­ly addictive, magnificen­tly quirky titles” and Play’s Stuart Messham felt that it was “the best interactiv­e music package available on PS2,” awarding it 82%. Gitaroo Man finally arrived on UK shelves too, earning 80% from Play and 8/10 from Official PS2 Magazine, with the latter calling it “perfectly silly” and “deliciousl­y exuberant” but complainin­g of a “foot-stamping difficulty level”. They were also able to partake of the most notable Playstatio­n game in a while, a conversion of SNK’S excellent

Metal Slug X. This received 90% in Play, with the reviewer commenting that

“the 2D graphics put most recent Psone (and PS2) software to shame”.

The newcomers in the console world had a quieter month. The most notable Xbox exclusive was Gun Metal, a tough shooter which allowed the player to switch between a walking mech and a fighter jet. XBM felt that it was “sure to please brainier fans” and awarded the game 8/10. Beyond that, both the Gamecube and Xbox were catching up to the PS2 through numerous conversion­s of the market leader’s third-party offerings. Some of these were warmly received, such as SSX

Tricky. Despite having an altered control scheme compared to the PS2 original and some framerate issues. It scored 7/10 in XBM and 8.8/10 in Cube. Less warmly received was Spy Hunter, which had suffered in the conversion process.

Cube’s 6.1/10 review claimed that the game was “absolutely ruined” due to a terrible framerate and substandar­d graphics. XBM had similar complaints but added a concern with the collision detection, noting that the new model “sees any car you bully ‘boing’ into the air or miraculous­ly appear on the other side of your intercepto­r”. These transgress­ions earned the game a scathing 4/10 review.

Last but not least, PC Gamer was very excited by Soldier Of Fortune II:

Double Helix, awarding it 90% and its game of the month. Steve Brown had few criticisms beyond the “bland soft rock soundtrack­s”, and heaped plenty of praise on the game. He was particular­ly impressed by the variety of levels and the increased importance of stealth, and felt that by moving beyond the shock value of the original game’s dismemberm­ents, “Raven have clearly poured a lot of effort into making an intelligen­t game and not just a seller.”

Join us again next month, when we should start seeing the future of games (well, relatively speaking) at the annual E3 show.

 ??  ?? [Gamecube] Spidey-senses are tingling, but to be fair human sight could pick out that energy blast.
[Gamecube] Spidey-senses are tingling, but to be fair human sight could pick out that energy blast.
 ??  ?? [PS2] Kazuya visited Bournemout­h for the comic con, only to find himself scrapping with a dodgy cosplayer.
[PS2] Kazuya visited Bournemout­h for the comic con, only to find himself scrapping with a dodgy cosplayer.
 ??  ?? [PS2] It’s a good job the enemy here is drunk, because the player is a terrible shot, too.
[PS2] It’s a good job the enemy here is drunk, because the player is a terrible shot, too.
 ??  ??
 ??  ??
 ??  ?? [Playstatio­n] Sony’s ageing original console borrowed a game from even older hardware to add another classic to its ranks. [Xbox] This solid game was sure to mech Xbox owners happy. [Nick, please stop. Please. - Ed.]
[Playstatio­n] Sony’s ageing original console borrowed a game from even older hardware to add another classic to its ranks. [Xbox] This solid game was sure to mech Xbox owners happy. [Nick, please stop. Please. - Ed.]
 ??  ?? [PS2] Frequency didn’t end up selling well, perhaps because it was a bit abstract for many players’ tastes.
[PS2] Frequency didn’t end up selling well, perhaps because it was a bit abstract for many players’ tastes.

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