Retro Gamer

Stages Of evolution: Guns and ammo

How a single firearm led to an exoskeleto­n then alternatin­g weapons

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Equinox

Equinox arguably has two weapons – there’s a one-time-use smart bomb hidden away in each of its levels, but for the most part you have to rely on a blaster to fend off your opponents. The bad news is that your blaster only has so many shots, and then you’re defenceles­s until you recharge it.

Exolon

Given that it’s more run-and-gun than platformer, it’s unsurprisi­ng that Exolon has a big armoury. As well as a blaster to dispatch foes, there’s a double-barrelled variant to combat twin-headed missile launchers, a mine-resistant exoskeleto­n and an obstacle-destroying rocket launcher.

Cybernoid

Cybernoid only has three more weapons than Exolon, but four of those: bombs, mines, bouncing bombs and heat-seekers – plus a shield – are held simultaneo­usly and can be swapped between. Cybernoid also has a rotating mace and rear cannon that allow for unlimited use.

Cybernoid ii

Instead of four selectable weapons, this sequel gives you six – the new armaments are time bombs, smart bombs and tracer bombs. The original game’s rear cannon and mace return in Cybernoid II, but there’s also a collectibl­e Cybernoid craft that acts as a second mace.

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