Stages Of evolution: Guns and ammo
How a single firearm led to an exoskeleton then alternating weapons
Equinox
Equinox arguably has two weapons – there’s a one-time-use smart bomb hidden away in each of its levels, but for the most part you have to rely on a blaster to fend off your opponents. The bad news is that your blaster only has so many shots, and then you’re defenceless until you recharge it.
Exolon
Given that it’s more run-and-gun than platformer, it’s unsurprising that Exolon has a big armoury. As well as a blaster to dispatch foes, there’s a double-barrelled variant to combat twin-headed missile launchers, a mine-resistant exoskeleton and an obstacle-destroying rocket launcher.
Cybernoid
Cybernoid only has three more weapons than Exolon, but four of those: bombs, mines, bouncing bombs and heat-seekers – plus a shield – are held simultaneously and can be swapped between. Cybernoid also has a rotating mace and rear cannon that allow for unlimited use.
Cybernoid ii
Instead of four selectable weapons, this sequel gives you six – the new armaments are time bombs, smart bombs and tracer bombs. The original game’s rear cannon and mace return in Cybernoid II, but there’s also a collectible Cybernoid craft that acts as a second mace.