GUILTY GLOSSARY
there’s A lot to master in guilty gear – here Are the mechanics that have shown up in the games over the years
Blitz shield
This technique costs 25 per cent of your Tension, but deflects attacks and stuns the enemy, giving you the chance to attack.
Clash
When two attacks collide, a clash allows players to cancel the moves into other moves. This can trigger Danger Time.
danger time
This grants both players 25 per cent free Tension and the chance to inflict a Mortal Counter after a three-second countdown.
dead-angle ATTACK
By pressing forward, punch and kick while stunned from blocking, you’ll counterattack at the cost of half of your Tension gauge.
destroy Move
Also known as the Ichigeki Hissatsu, these moves will win a match with a single hit. As you’d imagine, they’re hard to pull off.
faultless defense
Holding punch and kick expends Tension for a block that doesn’t take chip damage and pushes the opponent back further.
force BREAK
These moves are powered-up versions of regular specials that cost Tension gauge to use, similar to EX moves in the Street
Fighter series.
Mortal Counter
If you can land a strike during Danger Time, you’ll deal enormous damage and stun your opponent, enabling follow-ups. negative penalty
If you try to evade your opponent without launching any attacks of your own, the game will warn you once, then drain your Tension gauge!
overdrive
These attacks are the standard super special moves of the series, which consume 50 per cent of the Tension gauge. Fighters usually have a few of them.
psych Burst
A utility technique that gives players a means of repelling foes mid-combo, as well as quickly filling the Tension gauge.
roman Cancel
By hitting three attack buttons, a fighter can sacrifice 50 per cent of the Tension gauge to cancel a move’s recovery.
SLASHBACK
Hitting the two slash buttons together will perform this parry, but the timing is incredibly strict – you have to be within two frames of the attack hitting.