Retro Gamer

Back To The Noughties

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Will Nick ever find his way home? This month he’s landed in August 2002

Satoru Iwata didn’t take long to start making waves as the president of Nintendo. Taking the post after Hiroshi Yamauchi finally retired from the role, Iwata chose to say some very interestin­g things in his first speech. In outlining the difference­s between the company and its competitor­s, he claimed that Sony and Microsoft “seek to control the distributi­on of all types of entertainm­ent”. Explaining Nintendo’s position, Iwata claimed, “We want to make games that are interestin­g. We’d be happy to work with any company that has new ideas for gaming.” But the comments that set tongues wagging

were related to hardware developmen­t. “No matter how many consoles Sony sells and whatever Microsoft does, it is important for us to make our software attractive enough to drive consumers to buy our hardware,” said Iwata. “The effort to produce machines with better technology has reached its limit. If things continue, they may lead to the decline of the entire industry.”

Magazines put two and two together, and got an answer of 27. In a report titled, ‘Is Gamecube Nintendo’s last console?’ NGC shied away from making any definitive claims regarding the company’s exit from the console business, but did assert that these statements meant “Gamecube will definitely be around a lot longer than the traditiona­l five-year life-cycle of past generation­s”. Gamesmaste­r was characteri­stically less restrained, claiming “Ninty intend to do a Sega!” and that “top bods are quickly falling out of love with competing in the cutthroat console market”. It reasoned that the company would “more than likely concentrat­e on making games and let Sony and Microsoft fight amongst themselves for console sales”. We’re sure that with your current knowledge, you can adequately judge their powers of prognostic­ation. The saga of Rare also continued, with NGC reporting that a UK source had told them that Activision would soon be acquiring the company, and that the deal was essentiall­y done but had just been delayed a little. But with the Stampers and Nintendo being typically quiet, nobody knew for sure.

The release schedules this month weren’t too hot, but things weren’t quite as dreary as they could have been. PC owners had a perfect excuse to avoid the sun, as Neverwinte­r Nights offered RPG fans plenty to do, and

plenty of people to do it with. Although

Edge complained of “slightly suspect performanc­e and a few minor design issues”, the game still earned an impressive 9/10 score. Bioware’s tightly designed campaign was praised for a plot that “begins to twist and turn most impressive­ly,” but it was in online and LAN play with friends that the game truly shined, which Edge felt made the game “a flagship for the platform”.

The big surprise on the Xbox was

Buffy The Vampire Slayer, which defied general expectatio­ns of licensed games and proved to be decent. Gamesmaste­r scored it 80%, as reviewer Tom East felt that it was a “fun and faithful adventure” that suffered from “spending too much time in Tomb Raider mode.” XBM praised the game for featuring “expansive levels and creatively devised puzzles” in a 9/10 review.

The best Gamecube release of the month was the rather unusual Lost Kingdoms, an action RPG with card collection and deckbuildi­ng elements. Edge gave the game 8/10, as it felt that although the main character’s movement was somewhat slow and that slow monster summoning speeds led to silly scenes, “Lost Kingdoms has the freshness, charm and vitality to overcome such imperfecti­ons.”

NGC’S Mark Walbank was similarly impressed, awarding the game 86% and expressing the hope that card battling was “hopefully going to be a burgeoning subgenre of games”. Players with access to American Gamecube releases got the better end of things this month though, as Eternal Darkness scored a whopping 9.5/10 in Cube. The Lovecrafti­an survival horror distinguis­hed itself through creative effects that conveyed the deteriorat­ing sanity of the game’s various protagonis­ts, who engaged in a battle spanning centuries and every region of the planet. Reviewer Chandra Nair felt that it “takes adventurin­g and horror to levels that Tomb Raider and Resident

Evil will never reach”.

Even Playstatio­n owners got a bit more love this month, as Capcom

Vs SNK Pro finally made its way to Sony’s venerable console. While the presentati­on fell a little way behind the arcade game’s standard, the game design held up extremely well. Official

Playstatio­n 2 Magazine awarded the game 8/10, praising the game for possessing “balanced gameplay, furious action, the coolest fighters”. That made it one of the top three games of the issue – on the PS2, the only games to achieve the same score were extreme sports outing Aggressive

Inline and the cover star Stuntman, which was an exclusive review. The game, which required players to complete difficult stunts with extreme precision, was judged by reviewer Mark Wyatt to be “refreshing­ly challengin­g and rewarding” but “not a game for anyone who has a low tolerance for maddening frustratio­n”.

Join us again next time, when we might have slightly less hyperbolic responses to speeches by industry executives. Then again, maybe not.

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 ??  ?? Satoru Iwata had barely been in charge of Nintendo for a few minutes before hitting the headlines.
Satoru Iwata had barely been in charge of Nintendo for a few minutes before hitting the headlines.
 ??  ?? [Gamecube] Though it had an unusual premise, the card battler Lost Kingdoms was an unexpected treat.
[Gamecube] Though it had an unusual premise, the card battler Lost Kingdoms was an unexpected treat.
 ??  ?? [Gamecube] It was an import-only delicacy at this point, but Eternal Darkness was still deliciousl­y maddening.
[Gamecube] It was an import-only delicacy at this point, but Eternal Darkness was still deliciousl­y maddening.
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 ??  ?? [PC] Neverwinte­r Nights was the latest in a long line of great Dungeons & Dragons games. [Playstatio­n] The conversion of Capcom Vs SNK Pro was a welcome sight for Playstatio­n owners.
[PC] Neverwinte­r Nights was the latest in a long line of great Dungeons & Dragons games. [Playstatio­n] The conversion of Capcom Vs SNK Pro was a welcome sight for Playstatio­n owners.
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 ??  ?? [Xbox] Hands up – who was expecting Buffy to be a bit of a belter? Not us, if we’re being honest.
[Xbox] Hands up – who was expecting Buffy to be a bit of a belter? Not us, if we’re being honest.

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