Retro Gamer

GUIDE TO FIRELORD

How to master Steve Crow’s magical adventure

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Chart Your Course

■ Firelord is 512 screens in size, so making a map is a must if you plan to navigate its world without getting lost. No two village buildings are exactly the same size, shape and colour, so use those as landmarks when exploring the game’s sprawling woodlands and rocky areas.

Know Your Limits

■ The ghostly villagers that haunt Firelord ’s hero drain his limited energy. The magic he has to defend himself with, and his trading ability, are also finite. There are power-ups for these vital stats scattered around the game’s world, but there are also hazards that deplete them.

honourable thief

■ The aim of Firelord is to lift a curse from an ancient land, but the game’s inhabitant­s insist on charging the game’s penniless hero for their services. This being the case, stealing from them is for the greater good, but as it’s punishable by death it’s best not to end up in the dock.

magic Places

■ Trading objects for transporta­tion spells only gets you so far, you also need to specify your destinatio­n by providing the symbols uniquely associated with it. Since these are only revealed by visiting it on-foot, transporta­tion isn’t viable until you’ve done a bit of walking around.

LOCAL Knowledge

■ Guessing which of Firelord’s characters have the game’s four magic charms would be next to impossible. Thankfully, there are two wise men, a wizard and a bishop, that will trade informatio­n on their owners and what they want in return – you’ll still have to track the charm holders down.

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