Retro Gamer

A Return to the Forgotten Realms

Luke Rideout on updating Dungeons & Dragons classics for modern consoles

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With Bioware’s Infinity engine games representi­ng the pinnacle of RPG gaming for many fans, the recent news that developer Beamdog, in league with Skybound Games, will be releasing its enhanced editions on the Playstatio­n 4, Xbox One and Nintendo Switch has been met with much excitement. Having already brought its updates to a variety of platforms (including PC and IOS), these new versions will bring famous names such as Baldur’s Gate and Planescape

Torment to an even wider audience. “For a long time we assumed these classic computer games just wouldn’t work on console at all,” reveals

Luke Rideout, producer and project director at Beamdog. “But we started to explore the possibilit­y, we built a prototype and we realised it was not only possible, but it was also fun to play!” There are three packs planned: Baldur’s Gate plus its sequel,

Shadows Of Amn, plus their respective expansions; the original Neverwinte­r

Nights plus expansions, and a double pack of the brilliant Planescape

Torment, together with the snowy dungeon-crawler, Icewind Dale.

While the games will not be specifical­ly enhanced for 4K play on PS4 and Xbox One, all of the updates, fixes and additions from the current enhanced editions will be included, along with some pathfindin­g and user experience fixes, plus a fully redesigned interface, optimised for controller gameplay. “We have implemente­d an analogue control mode that allows you to directly control the movement of your party in formation,” continues Luke. “To compliment this, we have improved highlighti­ng of interactiv­e objects and have a system that snaps the cursor to important objects, characters and transition points.” With an interchang­eable virtual mouse mode to assist in precise targeting and a consolidat­ion of HUD shortcuts into radial menus, Beamdog is confident that control of the games will be as intuitive to console gamers as they are to PC and mobile phone users.

“It was an enormous task to overhaul the classic point-and-click in favour of a new scheme that is conducive to controller play,” notes Luke. “So it is satisfying to see such great results – but it was a journey.” With Baldur’s

Gate, Icewind Dale and Planescape Torment sharing a common engine code, developmen­t changes across one project generally paid dividends across the others. The exception has been

Neverwinte­r Nights, originally built using the Aurora engine, therefore a project developed entirely on its own, given its sequel is not included. “Unfortunat­ely

Neverwinte­r Nights 2 isn’t part of the library of games that Beamdog has access to,” says Luke. “It wouldn’t be completely out of the question in the future, but with the others, we had already laid the groundwork enabling us to build these new console games.” Both the Baldur’s Gate and Icewind

Dale/planescape Torment packs will be released entirely on game disc, with a

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 ??  ?? [PS4] Taking on a pack of Yetis in the chilly Icewind Dale.
[PS4] Taking on a pack of Yetis in the chilly Icewind Dale.

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