Conversion CAPERS
Amstrad CPC
the first thing you notice about the olivers’ amstrad original is the amount of thought put into their game’s level design. its stages are certainly tough in places, but once you work out the timing and positioning required by their hazards and platforming challenges then it becomes a joy to play. in terms of aesthetics, the game boasts a skilfully animated main character, nicely rendered backdrops, a suitably jolly soundtrack and impressive speech samples throughout.
ZX Spectrum
the 16-colour visuals of the amstrad original were never going to be perfectly replicated in this adaptation, but, to be fair, its less colourful graphics are depicted in a higher resolution. the version of super robin hood developed for the spectrum also lacks the three-channel audio and speech of its amstrad counterpart. less forgivable, however, is this conversion’s flickery animation and the fact that jumping even the smallest of distances can drain valuable health.
C64
the Commodore 64
super robin hood could have been a lot better. its pre and post-game presentation is excellent; there’s some really nice music and a pair of striking full-screen visuals, but the game itself is disappointing. its oversized stages span multiple screens, and so they scroll, rather than flicking from one to another, which means that you get little warning of upcoming dangers. its levels are also sparse and identically coloured, which turns exploration into a chore.