Retro Gamer

The coder behind the ZX Spectrum and Amstrad ports of Shadow Dancer takes us behind the scenes

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Images Ltd contracted me to do both the ZX Spectrum and Amstrad versions. I was the main programmer and there was an artist, Doug Townsley, and a sound person. characters were broken down into legs, body and heads so they could be mixed and matched to give some variety. Then we did not get as many animations in as we would have liked for the dog. It was very tricky fitting all the graphics in, but that was standard issue on the Spectrum. The other problem was leaving the dog behind in the level, from my memory that was a right pain to deal with. Controllin­g the super jump also gave me a few headaches.

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