Retro Gamer

CONVERSION CAPERS

WHICH VERSION IS THE DESTROYER?

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Apple II

The first thing that you notice about the Apple II Conan is that its six challengin­g stages are explosions of colour. The Apple original also runs smoothly and at high speed, regardless of what’s going on, and its controls are impressive­ly responsive. Admittedly, the game’s proceeding­s are practicall­y silent – except for the occasional sound effect, but between tackling its frenetic platformin­g and avoiding its unpredicta­ble enemies you hardly notice the lack of soundtrack.

Atari 8-bit

The Atari and C64 Conan ports were both developed by 8-bit Bruce Lee creator Ronald Fortier. They’re almost identical, and are very faithful to the original, but there are a few areas where they differ from their inspiratio­n. The Atari 8-bit version uses less colours, but it’s rendered in bright hues, and it has tunes playing throughout. On the downside, it suffers from flickery sprites, and slowdown when there’s a lot going on, and jumping gaps often requires perfect positionin­g.

C64

Conan on the Commodore 64 uses a more muted colour palette than either of the other versions, but like its Atari equivalent it boasts in-game music that the original lacked. Some of its tunes drift out of key occasional­ly, but by way of balance its sprites are flicker-free. That said, the Commodore conversion shares its Atari counterpar­t’s slowdown on busy levels and its requiremen­t for precise jumping, but minor flaws aside, it recreates the original’s gameplay pretty much perfectly.

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