Retro Gamer

MORE CLASSIC SUPER MARIO BROS MOMENTS

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Knock Them Down

The first time you jump on a

Koopa, you’ll notice that its shell is left behind – and if you run into it, it’ll be kicked away. But what is super satisfying is when you realise that the shell has been weaponised. If you sprint after it you can see it taking out rows of enemies in succession, racking up increasing points combos.

A Brief Dip

You might think you’ve seen everything after the first world of

Super Mario Bros, but you’d be mistaken. Instead of emerging in the familiar undergroun­d, Mario enters a pipe only to splash down into the sea. Marauding fish and squids are a danger to our portly plumber, but if he’s got a fire flower he can still use it – yes, underwater!

Jaws Of Death

This one is a feat of pixel-perfect platformin­g. When running at full speed, Mario can jump right over a pipe with a Piranha Plant extending out of the top if he leaves the ground at just the right spot – he’ll ever so slightly overlap with the plant’s sprite, but emerge unscathed. You’ll probably learn this skill running from Lakitu in World 4-1.

Warp Zone

Sometimes, skipping levels feels a bit like, well… cheating.

But Super Mario Bros brilliantl­y incorporat­es its Warp Zone into the game design, only letting you go as far as the developers want

– sometimes a few levels ahead, sometimes just one. It’s a secret and you still feel pleased to have discovered it, but only because Miyamoto and the Nintendo team wanted you to.

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