Retro Gamer

CONVERSION CAPERS

THE PROS AND CONS OF THE THREE VERSIONS OF NOSFERATU

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Amstrad CPC

Nosferatu is very obviously an Amstrad original; one look at its glorious fourcolour visuals makes that clear. Its lively in-game chiptune also perfectly suits the CPC. Beyond aesthetics, the Amstrad Nosferatu delivers story-led gameplay based around bespoke mechanics, such as a dark dungeon that requires a lit gas lamp to explore, a library attic accessed by climbing a perfectly positioned ladder and a vampire-infested village where you arm yourself with stakes made by chopping up chairs.

ZX Spectrum

Thanks to the limitation­s of the hardware, the Spectrum Nosferatu suffers in comparison to the original. Where the Amstrad version has multihued stages this port has single-colour levels, and where the original has a multichann­el soundtrack the Sinclair iteration has single-voice in-game music that slows down and speeds up depending on how much is happening on the screen. That said, the Spectrum port is identical to its CPC inspiratio­n in terms of gameplay and level design.

C64

Quite sensibly, the C64 version of Nosferatu uses the machine’s less colourful high-res graphics mode, which allows it to reproduce the original’s visuals perfectly, albeit with the restrictio­n of one main colour per stage. The Commodore Nosferatu improves slightly on the Amstrad’s in-game tune, although it’s more sedate. In terms of gameplay, the C64 port accurately replicates the CPC original’s mechanics and challenges, but there’s some slowdown in the levels where there’s a lot going on.

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