Retro Gamer

CONVERSION CAPERS

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ATARI ST

This plays similarly to the Amiga version and at least replicates the exciting display of the arcade game, although the game’s music is absent save for a nice title ditty. Competent rather than amazing, it’s disappoint­ing a little more wasn’t done with this 16-bit Dragon Spirit, although the levels are faithfully represente­d, save the missing cavern level.

COMMODORE 64

With quality shmups common on the Commodore computer, Domark needed something special to impress fans. Alas, dismal graphics and the cursed invisible bullet syndrome reduce this to a bit of a mess and the poorest of the 8-bit conversion­s. It is also lacking the night level – something its designers likely thought no one would notice.

AMIGA

The combined fire button makes a refreshing change here, in a game that could certainly use a little help in the difficulty stakes. The display is different from the other ports, with the status bar housed at the bottom of the screen, along with a nice dragon that unhelpfull­y obscures some of the action. Ultimately, it’s a port of the ST game.

PC ENGINE

Apart from the sudden blistering pace of the player’s dragon, this port is a near-perfect conversion – until level seven rears its head, that is. At this point, gone are the underwater and dark levels, replaced by a nondescrip­t castle backdrop that evokes the final level.

The new level is a mite easier than the original game, but it’s still brutal.

AMSTRAD CPC

The colourful display of this 8-bit conversion is certainly eye-catching, even if it plays a little choppily. The main issue is the size of the player’s dragon which appears even bigger (relatively speaking) than in the arcade original, making this Amstrad game quite onerous to play. As with most of the home versions, the dark cavern stage is missing.

SHARP X68000

This is a lovely conversion of Dragon Spirit, complete with its catchy tunes, fine graphics and a slightly easier learning curve, assisted with a wider screen. Amul is much smaller and nippier, and even the dark cavern level is present. The player is also given the choice of either the first or second arcade versions, enabling easy exploratio­n of later levels.

ZX SPECTRUM

How do you take an arduous game and make it even harder? What about changing the display to two colours, making the many projectile­s even harder to see? Yet despite the frustratin­g difficulty, technicall­y this is a good conversion that at least looks good and moves smoothly, although the infamous dark level is (mercifully, some would say) absent.

NES

Released three years after Dragon Spirit first debuted in arcades, A New Legend is a half-hearted attempt at a semi-sequel. While it goes to great lengths to engage the player more with cutscenes and background story, the game design is essentiall­y the same as the original, with inferior graphics and a much more even level of difficulty.

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