THE LEGEND CONTINUES
MORE MYSTICAL SNES ADVENTURES
GANBARE GOEMON 2: KITERETSU SHOGUN MAGGINESU
Two years and two sequels
(on Game Boy and Famicom) later, and we have the first
Super Famicom follow-up, subtitled Strange General
Mcguinness. It’s certainly strange, featuring bunny men and deadly hairdos! Structurally it’s more like Super Mario World, with an overworld map and stages. It also introduces Impact robot battles, and a controllable Sasuke.
GANBARE GOEMON 3: SHISHI JYUUROKUBEI NO KARAKURI MANJI KATAME
Another year another Goemon,
Konami now churning them out regularly. This time Yae is also playable and it riffs very heavily on A Link To The
Past. The gang time travel to a futuristic feudal Japan, riding in mechanical suits and chasing Ebisumaru’s nun descendant! Like Goemon 2 it now has a fan translation.
GANBARE GOEMON KIRAKIRA DOUCHUU: BOKU GA DANCER NI NATTA WAKE
Subtitled The Glittering
Journey: The Reason I Became
A Dancer, this is the craziest
Goemon in the entire series, set in outer space with aliens resembling Impact! The structure reverts to Goemon 2’s selectable stages and there’s a ton of satirical new minigames. Graphically the pinnacle of 16-bit Konami.
SOREYUKE EBISUMARU! KARAKURI MEIRO - KIETA GOEMON NO NAZO!!
Released in 1996 this was the last Super Famicom game in the series, though it’s more of a shoddy spin-off and doesn’t really feature Goemon himself.
Instead you’re controlling
Ebisumaru, in a sort of cross between Lemmings and Pipe Dream. Move the tiles so as to guide him to safety!