Retro Gamer

MAGNIFICEN­T MAGAZINE W

WITH NO INTERNET AND LIMITED TV TIME FOR GAMES, THE ONLY WAY TO GET INFORMATIO­N ABOUT NEW RELEASES WAS THROUGH THE MAGIC OF THE PRINTED PAGE

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hile plenty of column inches had been dedicated to the success of Atari and Space Invaders during the Seventies, the Eighties marked the first time that we got publicatio­ns wholly dedicated to electronic games. Computer & Video Games opened the floodgates in the UK with its debut

November 1981 issue, and by the mid-eighties we had a formidable range of magazines delivering all the informatio­n gamers craved.

One reader who remembers those days well is Vinny Mainolfi, who was introduced to games magazines through issues of C&VG and Personal Computer World that came with his first computer. For him, the appeal of the magazines was one very distinctly tied to the Eighties. “Both magazines were a great source for game listings that I could type into my good old TRS-80 – bless it. I was more excited about the game listings than the actual game reviews.” With the early home computer market being so competitiv­e, those multiforma­t magazines were key to begin with. But as market leaders emerged, so too did single-format magazines. “I treated myself to a brand-new

Commodore 64 and totally fell in love with Zzap!64 – mainly the Julian Rignall years. Seeing the game reviews such as Way Of

The Exploding Fist and Ghosts ‘N Goblins just blew me away. It was a different style of magazine that really fitted the times and vibes that we were all experienci­ng during our teenage years – the hair; the clothes; the music…”

While the format of news, reviews, tips and screenshot­s would define gaming coverage for years to come, the graphical limitation­s of the era meant that creativity was needed for memorable covers, with artists like Oli Frey providing memorable illustrati­ons. “Many of the early covers of Zzap!64 hold a specific memory for me: when I purchased them, what the weather was like at the time; how happy/unhappy I was; what music I was listening to,” says Vinny. “Those covers were that powerful that they evoke so much feeling and memories.” Also hand-drawn were the portraits of the magazines’ writers, who felt like people you could connect to. “It’s what we craved: our very own rock stars of the gaming industry; and it’s something we needed to help boost our confidence about playing computer games – we were no longer spotty, greasy-haired, Bo-stinking geeky teenagers,” says Vinny. “The personalit­ies helped to raise the profile of the gaming industry as a whole.”

Fondness for the magazines of the time led Vinny to create FREEZE64, a dedicated Commodore 64 magazine. “Many of our readers have said that receiving and reading FREEZE64 is like having Zzap!64 again. This is probably the highest compliment I could ever receive,” he says. “But my intention is to avoid copying any style that Zzap!64 had back in the day. What I do try and mimic is the feeling and anticipati­on of waiting for the next issue, and then receiving it. That excitement and build-up is one of my favourite experience­s of magazines from back in the Eighties.”

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