MIRACLE WORLD TOUR
ALEX WILL HAVE TO TRAVEL ACROSS LAND, SEA AND AIR TO SAVE HIS FAMILY AND THE PEOPLE OF RADAXIAN – HERE’S A LOOK AT THE LOCATIONS IN MORE DETAIL
MOUNT ETERNAL
Descending from his secluded training grounds, Alex must watch out for monster birds and the occasional ghost. Once you reach the bottom of the mountain, a river full of poisonous fish awaits.
MOUNT KAVE
Bats, ghosts, rolling rocks and lava are tough obstacles for Alex to pass, and Scissors Head awaits if he can. Thankfully, the telepathy ball found here will help to defeat Janken’s second henchman.
THE PATH TO NIBANA
The game’s only stage that scrolls to the left is also Alex’s final Peticopter challenge. Losing the vehicle here is effectively a lost life, as it’s impossible to clear much of the level without it.
THE ROAD TO LAKE FATHOM
Monster frogs, scorpions and mountainous block formations threaten to impede your way, but they’re little trouble if you have a motorbike. Stone Head makes his first appearance at the end of this stage.
THE BLAKWOODS
You can buy a motorbike here, but you might want to think twice about it – the spike traps make it a risky proposition. Monkeys are annoying enemies, and the sword-wielding bear is a tricky fight, too.
THE KINGDOM OF NIBANA
If you picked up the letter to High Stone in the Radaxian Castle, he’ll provide you with a tablet inscribed with mysterious symbols. That may come in handy later, and it’s the only thing to see here.
LAKE FATHOM
Alex can swim across this lake, but that’s the easy route. If he chooses to fight the first octopus, he can travel through the secret passage it guards to reach an island full of cash and a bonus life.
BINGOO RIVER
Alex gets a boat to start this stage, but one crash will see him swimming through treacherous waters. It’s tricky to keep the boat intact, but the extra cash on offer makes it very worthwhile.
JOURNEY TO JANKEN’S FORTRESS
The last chance for Alex to ride a motorbike, this stage is something of a breather before the tough closing stretch if you can keep it. Your final encounter with Paper Head takes place here, too.
THE ISLAND OF SAINT NURARI
High walls and deadly pits of lava are the hazards that Alex must brave to reach his spiritual father, Saint Nurari. This is where Alex learns his own history, and gains the Peticopter for the next stage.
BINGOO LOWLAND
Swampy marshes and ever-present lightning clouds make this area difficult on foot. A Peticopter is highly recommended. Janken’s henchman
Paper Head awaits at the end of this stage.
JANKEN’S FORTRESS
Like any villain worth his salt, Janken has created a lair filled with fiendish traps including poisoned gas and trap doors. Find him, beat him at his own game, punch him and rescue Princess Lora.
CROSSING TO NAMUI
The sky above the water is full of riches, but one wrong move will send Alex plummeting into the lessrewarding sea below. No matter where you finish the level, your next destination will be the same.
THE RADAXIAN CASTLE
Alex’s brother Egle is being held captive in this fortress. Free him, then fight your way through to a second encounter with Stone Head, who will no longer accept defeat graciously.
CRAGG LAKE
Deep below the lake, a secret chamber hides the ultimate prize, the crown that will restore Radaxian’s citizens – but beware, as a ghostly danger awaits those who don’t know how to reveal it.
THE VILLAGE OF NAMUI
Alex encounters invincible fire enemies for the first time here, but a Peticopter will help if he can afford it. Once you defeat the rampaging bull, a villager will let Alex know where his brother is held.
THE CITY OF RADAXIAN
Small statues are found all over Alex’s home town, which starts a trend of very short stages. This one features a small amount of platforming, a shop and your second encounter with Scissors Head.