GAROU DENSETSU
FORMAT Neo Geo ■ DEVELOPER SNK ■ YEAR 1991 ■ ORIGIN Japan ■ LOCALISED FOR Rest Of World ■ REASONS Difficulty ■ when it Consistency is particularly important
■ you’re playing comes to fighting game inputs. If jumping as a character you already know and love, on a into the fray with them should be like sliding favourite pair of slippers. Imagine the consequences punch, if you went to pull off the old reliable dragon does, only the way that every Ken player instinctively no longer to find that the Z-motion on the joystick produced the desired result? with this, But Fatal Fury players have had to deal brothers as SNK inexplicably decided that the Bogard different move and their mate Joe should have totally
Some inputs in Japan and the rest of the world. motions moves were changed from quarter-circle reversed, to half-circle, or had the direction of travel very while others were changed to something the motivation different indeed. It’s hard to determine make moves for the changes, as they don’t seem to were no easier or harder to perform, and there fans real standards in the genre yet. In any case, from outside of Japan had to relearn their characters moves Fatal Fury 2 onwards, as the international were dropped after the very first game.