Retro Gamer

TOP OF THE CARTS

A SMALL SELECTION OF OUR FAVOURITE RE-RELEASES TO DATE

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Once the rights are acquired, sourcing the actual programs to put on the cartridges is the next challenge, which each company approaches differentl­y. “Usually, the IP owners provide us with the core ROMS, and in some cases where available, the original source codes,” says Richard. “If multiples are presented, we usually go with the full, unedited version of the title – case in point, Metal Storm’s Japanese version.” In examples such as Metal

Storm, where new translatio­ns were produced, an extra layer of approval is required. “We do get all grants and buy-ins from the original IP holders before we do any releases. They are aware of even the slightest changes with the titles and even give suggestion­s and support in regard to these steps.”

iam8bit is less explicit on how ROM images are sourced, suggesting that more than one approach is used. “It’s a case-by-case basis, because sourcing ROMS is not easy,” Jon and Amanda say. “Much like anything – film, animation, books – companies didn’t have a ton of foresight into archiving, especially early digital stuff. And it gets extra complicate­d when there are multiple revisions of a ROM floating around,” they tell us. “It’s rather forensic, and speaks to the value of having incredibly nerdy and brilliant folks on the team that are not only up for the challenge, but thrive on it. Sometimes it can take months, even years, to dig things up.”

Limited Run Games takes a slightly different approach. “We buy brand-new, unopened copies of the games we are releasing and (painfully) open them up and dump the ROMS ourselves,” explains Josh. “This ensures that our ROM files are clean and that we’re only profiting from our own work. I remember seeing a GDC talk from Frank Cifaldi where he revealed that Nintendo was using common ROMS downloaded from the internet for their Virtual Console releases. I don’t want an embarrassi­ng moment like that for us.” But even when the code is sourced directly from original retail cartridges, the product you receive is not a simple duplicatio­n. “With the Star Wars games, we had to actually edit the ROMS to remove companies that no longer had associatio­ns with the games. This added a few weeks on to the process.”

One aspect that has changed from the past is platform holder approval. Put simply, Sega and Nintendo don’t appear to have any interest in officially licensing new cartridge releases for their legacy hardware, though that doesn’t mean they’re ignorant of the scene. “We work with Nintendo regularly and they are aware of the Legacy Cartridge Collection. We have really lovely relationsh­ips with all of our partners, including Nintendo, as we also publish modern games as physical Switch releases and do a variety of collaborat­ions,” Jon and Amanda explain. “The game industry is an ecosystem that benefits from transparen­cy, because we’re all just trying to bring joy to people. There’s no benefit to being sneaky.” Richard confirms that Retro-bit’s experience is similar. “We have had discussion­s with platform companies, and they are aware of what we are doing. Every release we do, we always stay compliant within our bounds to adhere to specific trademarks and rights. Sega is a big partner of ours and they are aware of our upcoming cartridge releases. They are a big fan of these releases as well and have no qualms with these retro releases as long as we have the rights from the original IP owners.”

In the past, Nintendo and Sega manufactur­ed the majority of cartridges for their consoles, but with those facilities long gone, companies must source their own parts. “The Legacy Cartridge Collection team is family at this point, and we relish any opportunit­y to shower them with compliment­s,” Jon

and Amanda tell us. “The fine folks at Infinite NES Lives engineer and fabricate the PCBS, and the team at Retrotainm­ent tirelessly orchestrat­e production of the carts, down to the most insane nerdy nuances. Our in-house team at iam8bit manages all creative, restoratio­n, print production, fulfilment, shipping, sales and business. And as much as possible, given that we’re often working on games that are 30 to 40 years old, we track down original team members to assist. No exaggerati­on, it’s the best bunch of humans we could ever have joined forces with.”

Retro-bit originally manufactur­ed custom cartridge housing, but since moved to more familiar designs. “The cartridge housing can be inspired by the original carts for NES, SNES, Genesis etc. We ensured though that the quality of plastic materials in the housing is sturdier and has longevity, it’s the small quality-of-life details we strive to achieve in both presentati­on and performanc­e,” Richard explains. Retro-bit also manufactur­es its own PCBS, and supplies the ones used by Limited Run Games. “Retro-bit has the best balance of quality and cost, because there are more expensive options out there,” highlights Josh.

Keeping prices low is a real concern as some players have criticised the pricing of these new releases, but it’s worth rememberin­g that cartridges were never cheap and still aren’t. “It’s ironic, because brand-new SNES games could cost upwards of $70 to $80 at retail in the Nineties, so if you consider inflation, the Legacy Cartridge Collection is below the market standard from 30 years ago,” say Jon and Amanda. Josh from Limited Run Games agrees, “People think we’re Scrooge Mcduck-ing into piles of money from our retro stuff due to the price tags we put on them, but the reality is that, no, we’re really not making much. An assembled NES game with a proper voltage board costs us nearly $20 just for the cartridge, an N64 game can cost $22 per cartridge!”

Some collectors may baulk at the idea of new games driving down the value of their originals, but all three companies we spoke to have ensured that their games are easy to tell apart from older copies. Identical copies are not possible to create while respecting the law, as all of them refrain from using trademarks that they’re not entitled to use – that’s why you don’t see any Sega or Nintendo logos on the boxes. But beyond that, they all desire to provide bespoke experience­s, tailored to the collector’s market. Of the companies we spoke to, iam8bit has the highest priced releases – all of them have cost $99.99 or more, with the Earthworm

Jim 1 & 2 cartridge coming in at $134.99. That level of pricing has drawn some criticism, but the company feels that the product justifies it. “We’re packaging and production snobs, and for us, the details are to die for,” Jon and Amanda affirm. “When you open a Legacy Cartridge Collection release, we want you to drown in the attention to detail – for it to be a tactile, sensory experience.

All that definitely comes at a price – which is why iam8bit releases are the most expensive on the market – but that’s also what makes them so special. We don’t cut corners, ever.”

Retro-bit’s initial releases were multi-game cartridges featuring up to five games, but the company has since pivoted its focus. “We made some changes not only to the aesthetics of the cartridge but also the quality of contents in the types of buttons and stickers from those early cartridges to our Collector’s Editions,” says Richard. “The team we have now is focused on adding additional emphasis to providing a quality experience for the fans to enjoy.” Limited Run Games offers a choice of standard or premium editions, but even the standard editions can look very different to the original releases. “We didn’t want to just re-release common games as they were – we wanted to approach them in a way that suited the particular IP,” says Josh. When I think about Star Wars, what makes me most nostalgic is the action figures, and I think that is true for a lot of people, so to me it just made sense to package these on cards like the figures.”

One thing’s for certain – the appetite for these reissues is out there, with many of them already sold out, and you should expect to see more of these releases in the future. Limited Run Games will shortly be reissuing the cult favourite Shantae for Game Boy Color, while iam8bit has hinted at future plans that it is keeping under wraps. Retro-bit has announced plans for Mega Drive reissues of Mega Man: The Wily Wars and Toaplan shooters including Hellfire and Zero Wing, plus Irem’s Hammerin’ Harry for the NES and Undercover Cops for the SNES. All three companies have confirmed that they have plans to expand the number of systems they cover, too. Meanwhile, there are other companies in the field – Piko Interactiv­e has been active for a number of years, and in Japan Columbus Circle has made a name for itself by issuing new cartridges. It’s easy to see why some people aren’t happy about this trend, as new supply could potentiall­y devalue games they spent a large amount of money on. But if you want a sound investment, buy property – games are for playing, and we welcome anything that gives people a way to play them in the manner they prefer.

 ??  ?? » The external sleeve for Metal Storm features some neat artwork – it’s clearly made for display rather than retail.
» The external sleeve for Metal Storm features some neat artwork – it’s clearly made for display rather than retail.
 ??  ?? » Retro-bit’s early cartridges were quite distinctiv­e, looking decidedly unlike both the US and non-us originals.
» Retro-bit’s early cartridges were quite distinctiv­e, looking decidedly unlike both the US and non-us originals.
 ??  ?? » The Lucasarts premium editions published by Limited Run Games have a consistent packaging style.
» The Lucasarts premium editions published by Limited Run Games have a consistent packaging style.
 ??  ?? » Cartridge variants are common with retro game reissues – 5% of Earthworm Jim 1 & 2 cartridges had the cow print shell.
» Cartridge variants are common with retro game reissues – 5% of Earthworm Jim 1 & 2 cartridges had the cow print shell.
 ??  ?? » Retro-bit’s collector’s editions are visually distinct from one another, themed around each game.
» Retro-bit’s collector’s editions are visually distinct from one another, themed around each game.

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