Retro Gamer

It’s the simple things…

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Is there any such thing as a perfect videogame? Admittedly, it’s a question that is always going to be subjective, but I think it’s an easier question to answer than it might be for other art forms such as, say, music or movies or, I dunno, wood carving.

As games have become ever more complex, more expensive and more technologi­cally advanced, I’d argue that they invite more room for imperfecti­ons to creep in. I mean, how often do we hear about the bugged releases of massive, triple-a games? Frankly, every single time one is released, because we gamers do like to complain.

Modern games tend not to be ‘one thing’.

Look at a recent Grand Theft Auto game, for example – it’s not just a shoot-‘em-up… it’s a driving game, it’s a tennis game, it’s a flight simulator, it’s an RPG, it’s a strategy game, it’s a billion different things in one. It’s a relatively new phenomenon that open-world map-moppers are essentiall­y an anthology of different genres stitched together by a setting and a story.

Early arcade games – or, at least, the wave of arcade games most of us consider to be the first generation of blockbuste­rs – were gaming stripped down to its essence. There were no bells or whistles, visuals were iconic in their simplicity, and those early games typically built upon one deceptivel­y simple gameplay mechanic. Even something as seemingly high tech as Dragon’s Lair was as basic and straightfo­rward as gameplay gets.

Not all of them got it right, of course. For every Q*bert there was an ET The Extra-terrestria­l, but there’s a reason why those embryonic classics have endured. If you see a news piece about gaming, Space Invaders will often still be used as an illustrati­ve icon. Modern kids might be into their Minecraft and Roblox, but

they can still recognise Pac-man. Mario, even in something as new as Super Mario Odyssey, still paid homage to his 2D roots.

It’s telling that sequels to Space Invaders, Pac-man, Tetris et al have never had the same sort of impact as their originator­s. Who remembers Hatris, or Tetris 4D, or Tetris Worlds, or Space Invaders Evolution, or Space Invaders Infinity Gene? Or, rather, who remembers them fondly?

Pac-man 2: The New Adventures attempted to circumnavi­gate this issue, despite billing itself as the legitimate sequel to the original, by adopting a completely new genre – a weird sort of point-and-click adventure thing, that is rightly considered to be one of the most abrupt left-turns in gaming history. You didn’t even control the eponymous hero, but a disembodie­d cursor. Still, at least they didn’t just replace Pac-man with, y’know… a hat.

It’s an issue that will always plague beleaguere­d developers tasked with following up a classic. How do you build upon perfection? When you add new ingredient­s to the recipe, you risk over-egging the pudding, ruining what came before. Market forces dictate that success demands that it be built upon, but sometimes things should just be left alone. There’s a reason Valve has never made a proper Half-life 3.

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