Retro Gamer

KARATEKA REIMAGINED

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Although it didn’t have the same pull as Prince Of Persia, there was more than enough interest in Karateka for Jordan to create a brand-new high definition remake, which was released in late 2012.

Overseen by Jordan and developed by Liquid Entertainm­ent, Karateka at first appears to have the same structure as the original, but there are a number of important difference­s. Mariko still needs saving, but this time two other suitors step up to the challenge if her original beau dies: A quiet, unassuming monk and a large hulking behemoth known as the brute. All three suitors have varying energy bars, which effectivel­y relate to Karateka’s difficulty and completing the game with each will result in a completely different ending.

Combat has been greatly updated and while it shares many similariti­es with the ebb and flow of the Apple II original, audio cues now play a more crucial role, letting you successful­ly block incoming attacks before unleashing your own. It’s solid, but it’s a shame that there’s no real variety between the three playable characters as it greatly stunts the game’s longevity.

The final thing worth mentioning is Karateka’s distinctiv­e aesthetic, along with the stylistic cel-shaded graphics and lovely animation have held up well, with some sections of your journey looking absolutely sumptuous. Jordan’s high-definition remake may not have had the same impact as the original, but it remains an interestin­g counterpoi­nt to the 1984 classic.

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