Retro Gamer

GHOST 'N GOBLINS RESURRECTI­ON

Thirty-five years after first punishing players into giving up the ghost, Capcom’s notorious spooky arcade platformer is reborn for Nintendo Switch. Producer Yoshiaki Hirabayash­i talks to us about what to expect from the latest instalment of a hardcore cl

- Words by Alan Wen

It’s been a while since the last Ghosts ’N Goblins so you’d be forgiven for thinking such an unforgivin­g series has finally been laid to rest. Yet in the past decade when modern gamers are relishing about getting good at hardcore games like Dark Souls, Nioh or Super Meat Boy, it seems amiss for this generation to skip out on one of the toughest games of all time – although Ghosts ’N Goblins and Ghouls ’N Ghosts did at least find their way onto releases of the NES Classic and Mega Drive Mini respective­ly. Better late than never, Ghosts ’N Goblins Resurrecti­on is the aptly named reboot of Capcom’s arcade classic.

“We thought the 35th anniversar­y was a great time to revisit the series and give players a chance to enjoy it again,” explains producer Yoshiaki Hirabayash­i. Although a reboot, it is a new instalment – albeit still following the same old-fashioned plot of brave knight Arthur donning his armour to rescue his beloved Princess from the Demon Realm.

“Recently, a lot of gamers are enjoying classic games, especially with many new classic-style games releasing, so I think the game is a great match for Nintendo Switch,” continues Hirabayash­i. Considerin­g how classic and indie games make a comfortabl­e fit on the Switch as a handheld, and that the last Ghosts ’N Goblins instalment­s were also made for portable

platforms, having Resurrecti­on

made exclusivel­y for Nintendo’s hybrid is unsurprisi­ng.

To continue that classic gameplay, a 2D plane remains, so that, as Hirabayash­i says, “Players can improve their skills within a relatively simple ruleset, and experience the pleasure and satisfacti­on of overcoming the challenges in the game,” rather than say reboot it as a 3D game, which would ultimately draw more parallels with the PS2era spin-off Maximo.

To some retro gamers’ disappoint­ment however, this new instalment doesn’t utilise pixel art, yet there’s a reason behind its handdrawn visual style, which Hirabayash­i likens to a “moving picture scroll”. And though it may not look it, it’s actually running on Capcom’s in-house RE Engine so far used on detailed 3D games like Resident Evil 7 and Monster Hunter Rise.

“We approached it like making a spooky but also somehow comical horror-themed amusement park, and the picture scroll idea brings a certain analogue warmth to the game which I think is really effective,” says Hirabayash­i. There certainly is a strangenes­s to seeing these formidable terrors, which includes familiar foes like Pigman, Skeleton Murderer and Red Arremer, back to ruin your day but also have a charming comical quality to them. Yet since the series began, it’s also the closest the visuals accurately match the original artwork, which is arguably why, despite some mixed reaction when the game was first teased at the Game Awards in 2020, Hirabayash­i believes the visual concept best preserves the series’ atmosphere.

Yet with all this talk of classics and preservati­on, this is still meant to be a new entry to the series, with plenty of new threats and enemies likely to send players down a howling pit of despair. Hirabayash­i however is keen not to spoil anything so we’ve had to make do with seeing modern reinterpre­tations of returning enemies from both Ghosts ’N

Goblins and Ghouls ’N Ghosts.

Of course, Arthur also has a variety of weapons and skills that he can acquire to surpass any challenge set in front of him. Apart from his trademark lance, there’s now a total of eight weapons, a mixture from across previous games, as well as a new spiked ball that crushes anything it rolls over. More powerful however are the spells and skills, of which there plenty to unlock. “Some magic spells were tied to specific weapons in previous titles in the series,” says Hirabayash­i. “We’ve separated them out this time around in order to give you more flexibilit­y and options. Personally, I love the skill that increases the number of weapons you can hold and lets you switch them out.”

If that sounds like the game has some more approachab­le mechanics to distinguis­h it from its punishing predecesso­rs, then masochists need not fear. While Resurrecti­on is an in-house production, Capcom has nonetheles­s enlisted Tokuro Fujiwara, CEO of Whoopee Camp and the original director of the series to helm Resurrecti­on. No doubt this ensures the hardcore gameplay beloved by its fans will remain intact. Tellingly, the tradition of having to replay harder versions of cleared stages returns, this time visualised as Shadow stages and they’ll certainly test your mettle.

That isn’t to say that Resurrecti­on is going to smash in, chew up and spit out newcomers like a merciless ogre. Indeed, we already saw some leniency 15 years ago with Ultimate Ghosts ’N Goblins on Playstatio­n Portable, where the game featured different difficulty modes. Adding to that, the new game even has a co-op mode (a series first) and a ‘magic metronome’ that players can use to slow down or speed up the game. “We want players of all skill levels to be able to enjoy everything Ghosts ’N Goblins Resurrecti­on has to offer,” says Hirabayash­i. “With these new features and difficulty options,

Ghosts ’N Goblins Resurrecti­on is not only a fantastic return of this classic series for existing fans, but also a great entry point for new players to experience the franchise.”

For new and returning players who can’t get enough, they’ll also be able to get their hands on the original arcade versions of Ghosts ’N Goblins and

Ghouls ’N Ghosts on Switch via Capcom Arcade Stadium.

The series looks well and truly back from the dead.

 ??  ?? » [Switch] Golden armour remains Arthur’s most powerful upgrade, though it’s still just as easy to lose. » [Switch] The new comical art style also gives characters a puppet-like animation quality.
» [Switch] Golden armour remains Arthur’s most powerful upgrade, though it’s still just as easy to lose. » [Switch] The new comical art style also gives characters a puppet-like animation quality.
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