LOADING...
Ican still remember the first time I played Irem’s R-type. It was in a small arcade next to an indoor market in Poole and it was wedged in between a couple of cabs, one of which was Double Dragon. It had a unique aesthetic style that immediately separated it from other shooters I had played and I quickly fed the new cab some money.
It didn’t take long for me to lose my available ships, but I fed more cash in, impressed by the novel charge system and the great and varied power-ups you could collect. Eventually I was able to reach the boss we now know as Dobkeratops and what a marvellous monstrosity it was. Irem’s game had a distinct biomechanical style that immediately reminded me of the Alien films and facing that disgustingly ugly boss cemented that thought further.
I played R-type many times over the following years and it was one of the main reasons that I took up karate, because it was the sole arcade machine found in the bar next to the hall we practised in and I would play it religiously and could clear the first four levels on a single credit (I can’t do that now). I’d typically be surrounded by others while I played and they were always impressed by the imposing mothership found on R-type’s third stage, and also this issue’s cover.
It’s a real honour then to not only quiz Kazuma Kujo about the original game, but also the many titles that followed, including the latest game in the series, R-type Final 2. Enjoy the article and don’t forget to check out our new subs offer on page 28.
Stay safe and enjoy the magazine!