Retro Gamer

THE ULTIMATE HEIST

HOW TO GET AWAY WITH A FORTUNE

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DA RIGHT GUYS FOR DA JOB

Picking the correct team is imperative. Every job needs a getaway driver – unfortunat­ely the boss failed his test! Everyone can crack a safe or pick a lock (they’re criminals after all), but experts use fewer seconds to get them open. With the fuzz hovering, using an expert can make all the difference.

LOSE DA LOOT

In addition to the gang members, choosing the right fence for your ill-gotten gains is a must if you want to get the most filthy lucre for your loot. For the coin dealer job, Small Change Sue is a logical choice. Need to shift some artwork? Oils O’sullivan is the man for you.

USE DA BOSS

Once a heist has commenced, the boss (the player) can step in and assist a troubled team. Given they work for free, the boss is a valuable member of the team and a trained picklock. Don’t leave yourself waiting in the car – get out there and help out!

PLAN. PLAN. AND PLAN. PART ONE

The majority of a heist is about the planning. Here, the key is the extra info that can be bought for each target, including details on value of swag and security. Even an electrical specialist can fail to disable an alarm if you haven’t splashed out for the relevant circuit diagram.

PLAN. PLAN. AND PLAN. PART TWO

It’s helpful to take a coding approach to the planning stage. In this segment you’ll be able to pass through locked doors. However, once the job starts, this will result in a puzzled criminal wondering what to do next. Make sure you unlock and open the door before you are able to finally enter. Logical.

DON’T GET STUNG BY DA FUZZ

The police seem to randomly buzz around the towns of They Stole A

Million so it is useful to always be on your toes. Once inside, security guards can be trapped in locked rooms or knocked out by thugs such as Mad Man Martin. Nobody messes with Mad Man Martin.

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