Retro Gamer

YOU ASK THE QUESTIONS

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THEALEX: What games most inspired your current role of creating interactiv­e and immersive experience­s for the public?

All of them. I constantly draw on my games experience in my work in all kinds of ways. It’s like if you’re a writer drawing on everything you’ve read as you were growing up. Back in the Eighties or Nineties, the storytelli­ng and the gameplay was completely stripped back, so you can see it for what it is. Nowadays it’s much more sophistica­ted, and you can’t see the bones of it like you could back then. But what’s really funny is that things come around again: there’s very little true innovation in terms of storytelli­ng and interactio­n, so anything you see, you can sort of work out where it’s come from.

RETROBOB: What was the story behind you becoming a character in Micro Machines 2?

Codemaster­s rang me up and asked me whether I wanted to be in it, and of course I said yes. But I was a bit cautious, because what if they made me the really slow character? There’s that whole thing of women drivers, etc, etc. So I said, ‘Yeah, I will be in the game, but I want to be the fastest Ai-controlled character.’ But they went, ‘Oh, you can’t be the fastest, because Spider’s always the fastest, but you can be the second fastest,’ so I went with that. The grand irony of it is I haven’t even got a driving licence in real life! Actually, I had a phone call a couple of years ago when they did the refresh of Micro Machines and they needed my permission to use my likeness.

ROSSI46: With the games industry being bigger than the movie and music industries combined, why do you think there are not loads more TV shows dedicated to gaming?

I would say that games got ahead of TV and proliferat­ed across all the interactiv­e, youthful media channels like Twitch, Discord and Youtube. It’s like with telephones: some countries go straight to mobile and skip landlines. Videogames have leapfrogge­d traditiona­l television and infiltrate­d the interactiv­e world.

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