Retro Gamer

COMPUTER SPACE

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■ Prior to 1971, the public was wholly unaware of videogames. That’s not to say that they didn’t exist, mind – they just existed behind closed doors, accessible only to those fortunate few at universiti­es that hosted enormously expensive home computers. The most popular of these early games was Spacewar!, a competitiv­e shooting game that spread from institutio­n to institutio­n throughout the Sixties. This was the starting point for Syzygy, an engineerin­g company founded by Nolan Bushnell and Ted Dabney.

“I was emulating the game Space War that I had played in college on a PDP1,” Nolan recalls, half a century on from the release of the game. “My objective was to create the first coin-operated videogame. I knew the economics of that business from my experience as manager of the games department at an amusement park where I worked while in college. The cost of integrated circuits had dropped precipitou­sly and I felt confident that I could make the economics work,” he explains.

Indeed, those looking for thrills had access to electromec­hanical amusements and pinball machines, so the business model was well establishe­d – it was only the technology that was particular­ly novel. The game set the player’s spaceship against two computerco­ntrolled UFOS, in a competitio­n to score more hits than the enemy – a popular theme, given the Cold War competitio­n between the USA and the Soviet Union. A brightly coloured plastic cabinet evoked the futurism of the era, and looked considerab­ly fancier than the wooden cabinets that became commonplac­e as the arcade business grew. “Many decisions that I made were a combinatio­n of young exuberance and passion for the subject,” Nolan recalls “I thought a sleek, space-aged looking cabinet, which had never been done before, would be proper housing for the game.”

“I was confident from the start. The game was so revolution­ary for the coin-op market and the state of games at that point,” Nolan recalls. It was a modest success for its manufactur­er Nutting Associates, but the spaceship proved difficult for players to control. “Although it turned out to be too complex to be a massive success, I was happy with the few million sales it did make. Subsequent­ly we simplified the gameplay with Pong, which was a tremendous success,” Nolan continues. Indeed, Computer Space was not the biggest videogame in the world – but it was the very first one you could put a coin in and play.

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