MORE CLASSIC SUPER MARIO 64 MOMENTS
Besting Bowser
Your first meeting with the King
Of The Koopas is certainly a memorable one.
After navigating a treacherous level you finally reach him. Nipping around his back, you reach out and grab Bowser’s tail and start spinning him. A few more twirls of the analogue stick and he spins faster, allowing you to hurl him into the ether. So long, Bowser!
Take To The Skies
One of Mario’s best new power-ups in
Super Mario 64 is his Wing Cap, which you can get by activating a Red Switch found early on in the game. Once a hat is grabbed, Mario can leap into the air and start to soar around until the hat’s power diminishes. It might not last all that long, but while it does, it feels intoxicating and liberating, allowing you to experience the brilliance of Super Mario 64’s courses in a brand-new way.
Penguin Racing
It’s established early on in Super
Mario 64 that you can race against some of the game’s denizens. One of our favourites takes place in Cool, Cool Mountain when you take on a particularly arrogant penguin. While an earlier race against Koopa The Quick was fun, it wasn’t particularly challenging. Your penguin opponent is a far tricker adversary, as you not only have to deal with his speed, but also a very twisty and turning slide. One wrong turn and you’ll fall into oblivion.
Big But Small
Many of Super
Mario 64’s courses are themed and one of the best is
Tiny-huge Island.
You’ve seen all manner of impressive-looking locations, from the fiery lava lakes of Lethal Lava Land to the chilly climes of Cool, Cool Mountain, but Tiny-huge Island is on another level. One minute Mario is towering over his opponents like an almighty goliath, the next he’s shrunken down and dodging their feet. It’s a great course that’s arguably elevated by the game’s slick 3D engine.