Retro Gamer

NAME-DROPPING SEQUEL

WHAT WAS THE INTENDED SEQUEL, DROP SOLDIER, ALL ABOUT?

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SHARED UNIVERSE

■ Drop Soldier was set in the same universe as Gravity, continuing the war against the invading Outies. This time, it was viewed from an in-helmet perspectiv­e. The player was to command a troop of soldiers hand-picked on a mission-by-mission basis, with each having a different set of skills, and equipment.

FRACTAL LANDSCAPES

■ Early versions on the Atari ST ran a preemptive, prioritise­d threading system which generated a fractal landscape that would never repeat. It included palm-like trees and buildings to enter and walk around. A graduated sky completed the illusion, using a timer interrupt that changed the background colour that formed it.

MULTIPLE SCREENS

■ The main display would have been several screens wide, with the central screen being the visor view. Scrolling left or right would have revealed other instrument­s, including equipment and weapons to fit the current soldier’s abilities. Choosing the right personnel and equipment was vital if the player was to succeed.

MORE FROM PETE

■ Pete Lyon was once again creating the graphics for Drop Soldier, and he had already completed most of the work required before publisher Mirrorsoft went into administra­tion in late-1991 and the game never recovered. Pete created art for 32 different soldiers in total, each one distinct from the next.

AMIGA VS ST

■ Drop Soldier was also going to feature nullmodem link play, so Amiga-to-amiga, ST-TO-ST or Amiga-to-st could play together by connecting a cable to the port on the back of each computer. Although the icons were completed for the functional­ity, the required in-game coding was not.

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