Retro Gamer

RUN THE TABLES

HERE ARE EACH OF THE FOUR TABLES YOU’LL ENCOUNTER IN PINBALL DREAMS, AND THEIR UNIQUE FEATURES

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IGNITION

Ignition is a table themed around space exploratio­n that is arguably the simplest of the lot, which is probably for the best since it’s at the top of the list of tables and therefore the first that most players will try. There are no ramps at all on this table, but there are plenty of stationary targets though, as well as a tricky hole on the left of the table that can award an extra ball if hit.

BEAT BOX

Beat Box will test your ability to accurately shoot for ramps and lanes. It has the most complex ramp setup of the four tables, as one ramp has two exit points and the other has two entry ways. You’re really going to rely on them, as getting up into the bumpers can be tricky and there aren’t too many other targets to be aiming for.

STEEL WHEEL

The golden age of steam locomotion provides the theme for this decidedly brown table. With practice, you should be able to repeatedly run the ramp on the left of the table, whereas the central one is a little trickier. The bonus lane on the right is relatively easy to hit, but the more lucrative one in the top left will require some real skill to hit consistent­ly.

NIGHTMARE/ GRAVEYARD

The name of this one will depend on your version of the game. Thankfully the layout doesn’t change, as this is a fast-paced table that sets you up to run the left and right ramps consecutiv­ely, or loop the top of the table via the right lane. This is the only table in the game with a short launch path that puts you in the middle of the playfield, so watch out for that.

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 ?? ?? » [Amiga] Accessing this upper section is quite tricky since it’s so easy to struggle with ramps.
» [Amiga] Accessing this upper section is quite tricky since it’s so easy to struggle with ramps.
 ?? ?? » [Amiga] Drat, that’s a ball gone. The blow is softened only slightly by the promise of bonus points to be calculated afterwards.
» [Amiga] Drat, that’s a ball gone. The blow is softened only slightly by the promise of bonus points to be calculated afterwards.
 ?? ?? » [Amiga] With so many targets positioned in strategic places, the left lane is really the best way to access the top of Nightmare.
» [Amiga] With so many targets positioned in strategic places, the left lane is really the best way to access the top of Nightmare.

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