Retro Gamer

NICOLAS CANNASSE

EVOLAND’S CREATOR OPENS UP ON ZELDA’S OPEN WORLDS

-

Why do you think Zelda’s overworld is so fun to explore?

There’s a lot of sense of exploratio­n in a Zelda overworld. First there’s different distinct areas which you can explore individual­ly, but also you are not very limited in the order in which you can discover them. It’s also full of secrets and surprises, so the exploratio­n, and in general, the player’s curiosity, is rewarded.

Zelda games often contain two dual worlds. Did this influence the changing worlds of Evoland?

Yes definitely, I remember classics like A Link To The Past which had this Dark World where you could teleport between the two and use it to access secrets, that was very fun. It’s a great way to have a more complex way to travel between worlds. Who would not love to be able to do that?

What’s the most impressive Zelda overworld you’ve encountere­d and why?

I’m personally a big fan of The Wind Waker. Having the world divided into islands which you can freely navigate and explore really felt awesome the first time I played it.

What do the 3D overworlds of Zelda offer compared to their 2D counterpar­ts?

In a 3D Zelda you have to use your camera to get insight about secrets that you can’t reach yet, or access some places that were not visible by default. That’s a very good tool to hide secrets, and also create a sense of being actually part of the world. On the other hand, a 2D top-down view is always perfect for complex puzzles! That’s why in Evoland we enjoyed going from 2D to 3D, so we could use the best parts of both to create a unique experience.

 ?? ??

Newspapers in English

Newspapers from United Kingdom