Retro Gamer

JOHN GIRVIN

<intro> John won the recent Amigamejam: Swords & Sorcery with Rogue Declan Zero, under the Nivrig Games label </intro>

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When did you start writing Amiga games?

Amiga games (Atoms and

Daleks), not finish two more ambitious ones, and start making Turbo

Tomato, which eventually came out in 2021. I took a long break in there from about 1997 to 2020 though. />

What tools do you use?

What inspired Rogue Declan Zero?

deadline was only a few months away so I thought, to save time, procedural levels would save me from having to do a lot of manual level building. It’s an action game, so games like Robotron and Berzerk are touchstone­s, as well as the mazes and exploring of Shamus. />

Were you pleased with its performanc­e in the

Amigamejam competitio­n?

What extra features are you planning for the full release?

 ?? ?? <!--- [Amiga] A meeting with Ralph and Erik of Abstractio­n Games got Rogue Declan Zero off the ground. --->
<!--- [Amiga] A meeting with Ralph and Erik of Abstractio­n Games got Rogue Declan Zero off the ground. --->
 ?? ?? <!--- [Amiga] Turbo Tomato began in Devpac 3 with Dpaint and Ppaint, but was finally completed in Visual Studio Code. --->
<!--- [Amiga] Turbo Tomato began in Devpac 3 with Dpaint and Ppaint, but was finally completed in Visual Studio Code. --->

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