Retro Gamer

YES WE BUDOCAN!

HOW EA FORCING SEGA’S HAND LED TO A BEAUTIFUL FRIENDSHIP

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■ Budokan was released on the Mega Drive in the autumn of 1990 – and it was a high-quality conversion: the controls were perfectly adapted to the gamepad, Miyuki Hirose finally made noises appropriat­e to their female body type, and (exclusive to this version) there was even a storyline! The interestin­g thing about this version, however, is how it came about. In the early days of the Mega Drive, Electronic Arts was not an officially licensed Sega developer for the console. Of course, this didn’t stop EA founder Trip Hawkins from importing a few systems after the console’s release in Japan and having them analysed and reverse-engineered by a team led by Jim Nitchals and Steve Hayes in a so-called ‘clean room’ process. One team stripped the Mega Drive to its bones, while a second team documented the functional­ity of the components based on observatio­ns and tests, and then they created manuals and developmen­t tools from the results. The important thing was that the two teams never talked directly to each other or shared their experience­s; all communicat­ion went through a specialist team of lawyers who ensured that no copyrighte­d informatio­n was used, thus keeping the legal room clean. The result of this complex process, which took more than a year, was that EA was able to build its own Mega Drive developmen­t kit and use it to create software for the console – without Sega being able to do anything about it. However, Trip Hawkins was far too smart a businessma­n to take the risk of being banned from selling software by Sega in the injunction­s that were likely to follow, even if he was not actually legally vulnerable. So he decided to take the high road. With several finished games in his briefcase, he met a Sega delegation in May 1990 and presented them with a fait accompli: either EA should be made an official licensing partner, or EA could start distributi­ng their own games the next day without Sega seeing a penny of it. Sega swallowed its frustratio­n, the licensing deal was done on Trip’s terms – and Budokan was the first result of this masterstro­ke, appearing in stores around the world in the autumn of 1990, along with a conversion of Bullfrog’s Populous. By the time John Madden Football was released in the holiday season that year, it was clear to everyone that Sega had made the right decision in making Electronic Arts the first third-party developer for the Mega Drive. Even if not exactly by choice.

 ?? ?? » [Mega Drive] Budokan on Sega’s console is arguably one of the best versions of EA’S game.
» [Mega Drive] Budokan on Sega’s console is arguably one of the best versions of EA’S game.
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