Retro Gamer

ROBERT TROUGHTON

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Demo coder Robert ‘Raistlin’ Troughton is working with artist Jon Eggelton to remaster an Ultimate classic

How did your Sabre Wulf project start? I’d seen Jon Eggelton’s reimaginin­g of a loader screen – and he’d redrawn a lot of the in-game graphics too. I thought I could just replace the old graphics with new ones – how hard could it be? I needed to find extra memory and the screen-draw routine was using the most inefficien­t routine imaginable. I realised that it would be more work to patch the game than to rewrite it… and Jon was happy with the idea too.

What is your developmen­t environmen­t like and who else is involved?

Much of the work is in C++ – for converting graphics, generating tables, etc. I use Visual Studio Profession­al along with Kick Ass 6510 assembler, Github, Sparkle (our demo group’s disk-loading system), and SPOT (for optimising graphics). A script builds the entire game, or only parts that have changed, and creates a disk image to test.

We have Jon Eggelton doing design and graphics, Psych858o

(Marcin Majdzik) on audio, and Sparta for advice on compressio­n and loading (he wrote Sparkle). I’m using a few demo tricks to make this game faster and smoother. We have a ‘bitmap scroll’ intro as Sabreman falls into the jungle – with parallax trees and credits on top.

Are there any major gameplay changes?

The gameplay code is completely rewritten. We’re trying to keep the best bits with some improvemen­ts, only changing bits we felt were missing, or those which we hated. We’ve extended the screen to 320x200px in size compared to the original’s 256x184px. We’ve added a map screen, and we’ve made the player character movement much smoother and more responsive.

The original used software sprites in places and those were badly done (flickering and jerky on the screen). We’re only using hardware sprites so it’s all going to feel a lot cleaner. We could be finished sometime around mid-2024, maybe a little earlier, if we can keep this momentum going.

 ?? ?? <!--- [C64] The new Fog Of War map shows where you have been, with the amulet gradually assembled in the top border --->
<!--- [C64] The new Fog Of War map shows where you have been, with the amulet gradually assembled in the top border --->
 ?? ?? <!--- [C64] Sabreman whips out his mighty sword to deal with a jungle dweller. --->
<!--- [C64] Sabreman whips out his mighty sword to deal with a jungle dweller. --->
 ?? ?? <!--- [C64] Jon Eggelton’s gorgeous title screen follows the clever intro sequence. --->
<!--- [C64] Jon Eggelton’s gorgeous title screen follows the clever intro sequence. --->
 ?? ?? <!--- Robert’s time in the game industry saw him work on Destructio­n Derby, Gears Of War and Sea Of Thieves. --->
<!--- Robert’s time in the game industry saw him work on Destructio­n Derby, Gears Of War and Sea Of Thieves. --->

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