Retro Gamer

TRANSFORMI­NG TOKI

<intro> Davide Bottino was disappoint­ed with Ocean’s C64 conversion of Toki – and now he has set out to make it better </intro>

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Modern games get remastered, so it is interestin­g to see one of my favourite C64 arcade conversion­s getting the same treatment in our main feature. Elsewhere, we save the processors in Data Man, cast more spells with the Briley Witch Chronicles sequel, plot tactics with the Strife Sisters on PC Engine, escape a ZX Spectrum forest, and look forward to a graphicall­y impressive Master System platformer. 2024 is already shaping up to be great.

001 Davide Bottino has fond memories of 002 TAD Corporatio­n’s Toki. “In the summer of 1990 my 003 friends and I went crazy for Toki and played it at our local 004 bar,” he recalls. Although Davide saw the C64 cartridge 005 advertised in ZZAP! Italia, he didn’t play that conversion 006 until many years later. “There are several flaws. The 007 sprites aren’t particular­ly faithful in design and in many 008 cases, are quite ugly,” he tells us. “I was particular­ly 009 disappoint­ed with the main character. The last level 010 background is of a lower quality than the others. The 011 soundtrack is nice, but it’s just one piece for the whole 012 game and is not played along with the SFX, which are 013 quite poor anyway. Playabilit­y is decent, but problems in 014 the control system and unforgivin­g collisions make the 015 game too difficult and frustratin­g.”

016 Having made PC homebrew, Davide got the urge 017 to do pixel art again. “I use Paint.net, a free tool with 018 a minimal learning curve. I thought it would be nice 019 to redraw an existing game lacking in the graphics 020 department. I almost immediatel­y thought of Toki: just 021 changing the sprites without rewriting the code would 022 result in a game more like the original, and only a few 023 fixes would be needed to make it more playable.”

024 Davide realised he’d need help to achieve this. “I 025 began posting online looking for programmer­s willing to 026 collaborat­e,” he continues. “Mariano Cigliano contacted 027 me, and a few days later Pasquale Sannino joined. A 028 fantastic surprise came a few weeks later when Aldo 029 Chiummo (composer with his brother Gaetano of the 030 soundtrack to A Pig Quest) unexpected­ly sent me his

031 excellent version of the first level music! He converted 032 the entire soundtrack for the game shortly thereafter. 033 Pasquale got the first results in reverse engineerin­g the 034 cartridge; Mariano wrote custom tools to replace the old 035 sprites with the new ones, starting from spriteshee­ts 036 prepared by me. We were able to create the first 037 updated build and validate the whole project!”

038 Euan Gamble also joined the team. “I have been 039 quoted as a ‘C64 reverse engineerin­g expert’. I use 040 Retro Debugger (C64 Debugger) a lot, and I built my 041 own Python disassembl­er – my script speeds up the 042 process.” Euan found the task far from simple. “Toki is 043 complex, constantly switching assets in and out during 044 the game and dynamicall­y making a set of sprites to

045 show,” he explains. “Davide has specific ideas about 046 how the sprites should look (almost arcade-exact) and 047 that requires reposition­ing, changing hitboxes, etc. 048 Finding the sprites, finding how they are loaded, and 049 then finding the sprite properties is quite challengin­g.”

050 Davide is pleased with the end results and hopes 051 others will follow suit. “I invite anyone who has some 052 familiarit­y with retro systems programmin­g and wishes 053 to deepen their knowledge while having fun in a 054 challengin­g project to join our passionate team: the retro 055 gaming community will be grateful to you for reviving 056 one of their favourite games!”

 ?? ?? <!--- Artist and project lead Davide Bottino. ---> <!--- [C64] A spriteshee­t showing many of the enemies for Toki Remastered. ---> <!--- The Gate of Moonrah, from the arcade (left), the remaster (middle) and the original C64 version (right).---> <!--- [C64] A bank of sprites including some of the bosses.---> <!--- Fists of fury from boss Bashtar – C64 (top), arcade (middle), and remaster (bottom).--->
<!--- Artist and project lead Davide Bottino. ---> <!--- [C64] A spriteshee­t showing many of the enemies for Toki Remastered. ---> <!--- The Gate of Moonrah, from the arcade (left), the remaster (middle) and the original C64 version (right).---> <!--- [C64] A bank of sprites including some of the bosses.---> <!--- Fists of fury from boss Bashtar – C64 (top), arcade (middle), and remaster (bottom).--->
 ?? ?? <!--- Our hero Toki strikes some poses, with the remastered (middle) graphics looking closer to the arcade (top).---> <!--- The giant mammoth Zarzamoth attacks – on C64 (left), arcade (middle) and remaster (right).---> <!--- Programmer euan Gamble strikes a pose. --->
<!--- Our hero Toki strikes some poses, with the remastered (middle) graphics looking closer to the arcade (top).---> <!--- The giant mammoth Zarzamoth attacks – on C64 (left), arcade (middle) and remaster (right).---> <!--- Programmer euan Gamble strikes a pose. --->

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