PLATFORMING PERFECTION
The 3D platformers readers loved
ACO Super Mario 64. What can I say? It blew my mind seeing it on my cousin’s N64 as a kid. Kao The Kangaroo Hmm… Kao The Kangaroo. Bathroom of the Future
If it counts, Klonoa was a big one for me – the atmosphere was unlike anything I’d seen in a game before, and the way the game blended 2D platforming with 3D designs and level construction still impresses me. Lizard Girl Green Ty The Tasmanian Tiger is still one of my all-time favourites! I have incredibly fond memories of it and I still REALLY enjoy coming back to it! It’s nothing groundbreaking but I just love all the different boomerangs and the game is so pretty and I love the music! Age of Bahamut
Spyro The Dragon – from the jaw-dropping demo with Medievil right through its release, it was astounding for a PS1 at the time. Besides, dragons are cool. Marko Latvanen
Alpha Waves on the Atari ST. Stephen Smith Tomb Raider. Got it with our Playstation; however dated it may be, there’s still something evocative and atmospheric about it, even now. The platforming and design work so well together: you’ll try even the most impossible leap, because there’s got to be a way to do it! Martin S Dixon
Sly Raccoon 2: Band Of Thieves is a platformer I keep going back to even now. It really nails the lite-stealth it aims for, and crafts some fun open levels to get around that shrink down really well into tightly focussed missions. Noxcron
Jak 2. I already loved 3D platformers by that point thanks to the original Jak And
Daxter. I was interested in GTA but wasn’t allowed to play it so Jak 2 was that perfect middle ground between what I loved and what I wanted to play. Along with its crazy tonal shift it stuck with me big time. Joshua Taylor Banjo-kazooie. Rare had a way with taking great concepts that Nintendo made and making them even more magical. The unique and fun characters, humour, music, movement, etc. It defines the best qualities of the genre.