Retro Gamer

FAVOURITE FEATURES

The team shares its most memorable magazine moments

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Since we’re celebratin­g our 20th anniversar­y, we thought we’d take another chance to be just a wee bit self-indulgent and celebrate some of the best work to have appeared in Retro Gamer – as well as rememberin­g some of the tougher tasks we’ve crossed paths with.

NICK

It’s not an easy question since we’ve got over 250 issues to choose from, but what are some of your favourite Retro Gamer features?

DARRAN

If we’re talking cover features

I’d probably pick the recent Rare article we did for issue 250. Looking back at older articles, Craig Grannell’s Pac-man Making Of from RG 61 is one of my personal favourites.

TIM

If we’re not talking cover features, then it’s the A Tribute To ones listing loads of games with developers’ recollecti­ons on most of the games. It’s a neat package of informatio­n and nostalgia.

DARRAN

Those A Tribute To articles have proven to be really popular. It debuted with a banger as well in the form of Treasure.

NICK

After playing the Konix Multisyste­m emulator on

Llamasoft: A Jeff Minter Story recently, I was reminded of how much I enjoyed the feature on the console way back in RG 8. I’d never heard of it before and the story was fascinatin­g.

DARRAN

Agreed, that Konix feature was excellent. John Szczepania­k also did a really interestin­g article on the Starflight games, which I think ran across two issues. One of the things I loved about those early issues is that it covered a lot of home computer stuff that I had missed as I embraced consoles early.

NICK

I always liked John’s features that dug into more obscure territory. I remember Gaming Illuminati in issue 35, mostly because one interviewe­e claimed to have bought guns over a Sonic X-treme prototype. Sonic fans can be a bit much, but… really?

DARRAN

Ah yes, I remember John being rather proud of that article. Another two-parter. So Tim, as a relative newcomer to the mag (three years now), what do you look for in a good Retro Gamer article?

TIM

It’s always fascinatin­g to see what’s going to be in a new issue. There’s usually something I’ve either played when I was wee, or reviewed when I was on other magazines back in the day. Or whatever insane quote from me that Nick dredges up for Back To The Noughties. So, I left games journalism in 2009 to get a master’s degree (which either means I’m dead smart, or it’s a damning indictment on the education system), but came back to mags in 2018 after working on newspapers. So what’d I miss? Were there any features that were incredibly difficult to do?

NICK

One of the earliest ones I did, The Scariest Moments Of All Time, was a different kind of

It’s always fascinatin­g to see what’s going to be in a new issue TIM EMPEY

nightmare to what I expected. Horror games don’t tend to have cheats that let you skip to specific sections, so getting all the screenshot­s I needed was a total pig of a job.

DARRAN

Ah yes, I remember that one, Nick. Getting access to Japanese developers can be tough, but it’s certainly become a lot easier for us in recent years. Difficult issues in the past have often been due to planned covers changing for one reason or another, leaving us scrambling for something else. Our Icarus moment was definitely RG 200. We flew way too close to the sun for that particular issue.

NICK

Yeah, the concept of packing a condensed history of games into one issue was crazy.

What nearly broke us was the timeline running along the bottom of the pages, we were up gone midnight checking and re-checking that all the dates were in order.

TIM

Ah yes, RG 200 (which I still haven’t got a copy of yet), there was a really good cover on that one. Did it win any intercompa­ny award?

DARRAN

Funny story, Tim. There used to be these in-house competitio­ns where the best-selling or bestdesign­ed covers would win some vouchers. We felt we were shoeins for that particular issue but we lost out to a bag of chips.

NICK

They didn’t even have any ketchup on them. Utterly shameful, really.

DARRAN

To be fair, I did think they looked incredibly tasty. So Tim, as a recent member of the mag what new articles have you enjoyed?

TIM

The Evolution Of The Last Ninja. My brother and I played those a lot on the C64, so it was brilliant to see the screens and read the interviews. I took a photo to show my brother hoping he’d buy the mag. But he didn’t, bah!

DARRAN

We’ve had a lot of good The Evolution Of features, and many of them have been by Rory Milne. I think The Evolution Of series is a good example of us finding a new way to tell an old story. What do you think, Nick?

NICK

Yeah, I’ve always liked them and they’ve given us some really cool covers, like Wipeout recently. I also like the very offbeat features, like Lewis Packwood’s piece on the retailer Special Reserve or Graeme Mason’s piece Gaming Obsessions.

DARRAN

That’s one of the cool things about receiving pitches, you never quite know what you’re going to get. And that’s probably one of the reasons we’re still around. There’s always something interestin­g to read in the mag and sometimes I don’t even mention Strider.

 ?? ?? » Craig Grannell’s Pac-man feature also covered the creation of the excellent Championsh­ip Edition.
» Craig Grannell’s Pac-man feature also covered the creation of the excellent Championsh­ip Edition.
 ?? ?? » Wipeout is one of Nick’s favourite series, Milne’s so Rory recent feature was a favourite of his.
» Wipeout is one of Nick’s favourite series, Milne’s so Rory recent feature was a favourite of his.
 ?? ??
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 ?? ?? » A celebrator­y deep dive into Rare marked the 250th issue of Retro Gamer. This kind of feature is something we feel we do really well.
» A celebrator­y deep dive into Rare marked the 250th issue of Retro Gamer. This kind of feature is something we feel we do really well.
 ?? ?? » Nick likes doing these technical features because he gets to indulge his nerdiest tendencies.
» Nick likes doing these technical features because he gets to indulge his nerdiest tendencies.
 ?? ?? » We think all of our siblings should buy Retro Gamer, to be honest. Even the teenagers.
» We think all of our siblings should buy Retro Gamer, to be honest. Even the teenagers.
 ?? ?? » Learning how games are made is interestin­g, but what we do with them is equally fascinatin­g.
» Learning how games are made is interestin­g, but what we do with them is equally fascinatin­g.

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