Retro Gamer

GOING REMOTE

2020-2024

- WORDS BY NICK THORPE

After the highs of issue 200 and a pretty good year in general, we were looking to the new decade with optimism.

Within a matter of weeks, we were bidding each other farewell as we were given the order to work from home due to the global COVID-19 pandemic. We were told that the office would be closed for two weeks, and though none of us really believed that things would be over so soon, we did generally anticipate that we’d be back in the office one day.

Daily video calls kept the team well organised and connected during a stressful time, and production continued smoothly – albeit with some odd experiment­s like a puzzle page. That wasn’t easy as replicatin­g our working environmen­ts at home was tough for us all, and since I didn’t have any kind of desk space in my tiny flat, my particular­ly dodgy setup was on my mum’s kitchen table, using a 32-inch TV as a second monitor. At least it was only temporary, right?

After a couple of months, a bombshell announceme­nt shattered that assumption. We were informed that since remote working was going so well, Future would be closing some of its smaller UK offices, one of which was our Bournemout­h base. The next time we ventured into the office it would be to clear it out for good, and with social distancing and a cap on the number of people who could gather in the office, there would be no grand gathering or tearful hugs. It was certainly a strange way to end our time on Richmond Hill.

Still, at least we had certainty, and the magazine’s future was anything but certain.

For a brief time starting with issue 206, Retro

Gamer came off the shelves and was available only to subscriber­s. Even when it returned we didn’t know how changing habits and travel restrictio­ns would impact our sales, but as you’ll know, we’re still here today. Thank you for your support during that time.

While the world may be open again, the changes we went through have proven to be permanent. We’re never going back to the office – in fact, you could even go and live in it if you wanted as it’s now been turned into a block of flats. We’re firmly settled into our routine – we still do our daily video calls, but much of our communicat­ion takes place via Slack. Really, the only difference is that Tim Empey joined us as production editor in RG 215, as Drew moved on to make bookazines about Pokémon and craft beer. Despite all the changes, making Retro

Gamer is still a lot of fun. Interviewi­ng developers will always be fascinatin­g, a good chat about the latest films is never off the cards, and Darran’s postal treats are as exciting as ever. Ultimately, we wake up in the morning and get to write about the games we love, and after all these years we still have the privilege of doing it on the printed page. There’s nothing else we’d rather be doing.

 ?? ?? It took us a couple of working days to clear the office – these boxes are just Nick’s ones!
It took us a couple of working days to clear the office – these boxes are just Nick’s ones!
 ?? ?? When you work from home, every day is ‘Bring Your Cat To Work Day.’
Darran finally managed to get that Strider cover in 217, as part of a Capcom celebratio­n.
You get a screenshot up on that baby, and you are seriously looking at that screenshot.
We don’t get to meet up in person as often as we used to, but it’s always great to do so.
This Spectrum cover was one of our most popular in recent years, which was a really pleasant surprise.
We’ve been around long enough to see Resident Evil 4 go from brand new to retro. Here’s to many more years.
When you work from home, every day is ‘Bring Your Cat To Work Day.’ Darran finally managed to get that Strider cover in 217, as part of a Capcom celebratio­n. You get a screenshot up on that baby, and you are seriously looking at that screenshot. We don’t get to meet up in person as often as we used to, but it’s always great to do so. This Spectrum cover was one of our most popular in recent years, which was a really pleasant surprise. We’ve been around long enough to see Resident Evil 4 go from brand new to retro. Here’s to many more years.

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