Rugby World

KEEP THINGS FEELING FUN

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HOW OFTEN do fitness sessions at the amateur levels reflect game play? At some elite clubs, it’s seen as an important part of getting match-ready.

For example, did you know that at Clermont they try as often as possible to run through team shape with 15 v 15, though sometimes with much less rest? It won’t be full-on in terms of contact but if we see an average of 35 minutes of ball in play in a game, they will train to have that or more in the working week.

Players love to play. And even in speed sessions they could replicate a scenario. Think of a full-back having to quickly cross the field to snuff out a 50:22. In rugby you rarely do straight-line sprints.

Fun is good too. Huw Bevan, head of S&C for US Eagles, says: “I’ll quite often plan activities to promote (play) within

“I might also adapt my warm-up to improve mood”

sessions. This might be through various jumps, sprints or competitiv­e individual or team conditioni­ng activities.

“Particular­ly during long blocks, I will include short, fun activities within the warm-ups to stimulate and engage players before going into a more demanding, intense or serious activity.

“Depending on the group I might also challenge players by including activities aimed at developing physical literacy – rolls, balances, skipping, etc – that have a fun element but also underpin valuable physical abilities and movement patterns that we’re trying to develop.

“I might also adapt my warm-up to include an activity specifical­ly intended to improve mood, if I detect they are a little flat or if the feedback suggests that. Here I have a battery of activities that I know the players enjoy and that are effective in terms of energising them whilst preparing them appropriat­ely for the forthcomin­g session.”

How important is it for kids to enjoy their conditioni­ng?

And are there any training aids to help achieve this?

Shuffle Up Games have added to their portfolio of products with a new rugby skills and fitness game. The game encourages young players to get moving, whilst teaching core principles of strength and conditioni­ng that are often neglected at grass-roots level. Each card within the game relates to movements performed on a rugby pitch. The game includes 70-plus cards, each one demonstrat­ing the correct technique of the movement, along with step-by-step guidelines.

Gemma Coles, CEO at Shuffle Up Games, says: “I wanted to challenge the idea that fitness is difficult and boring by injecting fun back into these exercises. Often young children switch off at the idea of doing traditiona­l strength and conditioni­ng work, so it was important to keep the fun alive with Shuffle Up Games.”

 ?? ?? Playtime Samu Kerevi
Playtime Samu Kerevi

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