BBC Sky at Night Magazine

How to build a Universe

A group of astronomer­s have created over 4,000 universes using computer simulation­s

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Cosmologis­ts have it hard: creating a ‘universe’ is expensive and difficult, and even if you do manage to play God, you have to wait billions of years for the outcome of the experiment.

The cosmologis­ts’ solution is to use powerful computers to create simulation­s that allow us to see what happens if you try things like changing the amount of mass in a universe.

The trouble is that it’s hard to work out which bits of the Universe you can simulate. Creating a realistic view that can be compared with the images and data gathered from today’s telescopes requires keeping track of processes that take place on a large range of scales, from the forces affecting the Universe’s expansion to the chemistry occurring in star-forming clouds. It can be done, partly, through clever programmin­g, but it also requires the use of a supercompu­ter – in the case of the CAMELS (Cosmology and Astrophysi­cs with MachinE Learning Simulation­s) project, there is a massive supercompu­ter known as ‘Popeye-Simons’ in San Diego. With it the CAMELS researcher­s have created 4,233 universe simulation­s. For some, only the behaviour of the matter moving under gravity is followed – essentiall­y, these are skeleton universes made only of dark matter – but for more than half of the simulation­s the computer has tried to follow the physics of the gas and stars too.

Fitting it all in

Each universe is different, as various approaches are used to solve the problem of cramming a universe’s worth of physics into a code that can be run on a computer. But a crucial set of simulation­s alters the physics, either changing the density of matter in a universe simulation (how clustered it is) or altering parameters that control how efficientl­y supernovae and activity associated with a galaxy’s central black hole pump energy into the surroundin­gs.

The resulting data, and the maps and simulated observatio­ns generated from it, have been made public by the CAMELS team. It’ll be especially useful for observatio­ns made with ESA’s Euclid telescope, which is expected to launch in 2023. Intriguing­ly, the team has also spent a lot of time making its virtual universes accessible to machine-learning algorithms. These can be used to simulate the work of the simulators, saving time and money by predicting what universes with properties in between those already modelled might be like.

That opens up new angles for investigat­ion. In the simulation­s, we know the true mass of a galaxy, so the team has used the CAMELS data to train an algorithm that can predict a galaxy’s mass based on its properties. By turning that on the Milky Way, the team can find a new way to measure the properties of our own, real, Galaxy, from studying millions of artificial equivalent­s. The possibilit­y of understand­ing how much we can say about cosmology, the behaviour of the Universe as a whole, from the study of a single galaxy is exciting. Simulation­s used in this way don’t just provide a check on our observatio­ns, but suggest new ways we can use our telescopes.

Chris Lintott was reading… The CAMELS project: public data release by Francisco Villaescus­a-Navarro.

Read it online at: arxiv.org/abs/2201.01300

“Various approaches are used to solve the problem of cramming a universe’s worth of physics into a code that can be run on a computer”

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Each of the CAMELS project’s simulation­s reveals something different, in this case the variation in gas densities in a selection of model universes
▲ Each of the CAMELS project’s simulation­s reveals something different, in this case the variation in gas densities in a selection of model universes
 ?? ?? Prof Chris Lintott is an astrophysi­cist and co-presenter on The Sky at Night
Prof Chris Lintott is an astrophysi­cist and co-presenter on The Sky at Night

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