Southport Visiter

Digital drive to build a bright future for resort

- BY TONY MCDONOUGH with Andrew Brown

AWORLD-LEADING digital entreprene­ur is taking the lead on a project to inspire a creative and digital cluster in Southport.

Alex Moretti, cofounder of virtual reality (VR) games developer Fallen Planet, has been asked by Rachel Fitzgerald, chief executive of Southport BID, to help drive forward her vision of a transforme­d economy in the town.

Similar to many towns and cities, Southport, Merseyside has taken a big hit from the COVID-19 pandemic. And, with the town’s dependency on the visitor economy, its hospitalit­y and leisure sector has been badly affected.

Rachel believes the diversific­ation of the local economy is critical to future-proofing Southport against economic shocks such as the pandemic. She has issued a call to action among sectors such as profession­al services and digital, to join in a collaborat­ive effort to make this transforma­tion a reality.

“Southport is a beautiful town and its visitor economy businesses have always been its biggest asset,” said Rachel. “However, the pandemic has exposed the weakness of an economy that relies too heavily on a single sector.

“We will support the hospitalit­y industry to get back on its feet and, at the same time, we will work to transform Southport’s economy and make it more diverse than it has ever been. The backing of people such as Alex is critical to the success of this strategy.”

Along with business partner Mark Paul, Alex Moretti founded Fallen Planet back in 2013 when the VR games market was still in its infancy. Back then, VR technology had its drawbacks, not least of all the user experience being clunky and often involving dizziness and nausea.

From the early days, Fallen Planet worked closely with Oculus, the world’s leading developer of VR headsets and technology. When Oculus was acquired for $3bn by Facebook in 2014, Alex and Mark saw a huge opportunit­y to take an early lead in the sector and quickly establishe­d itself as a pioneer of VR games.

“Producing games for VR is completely different to producing them for traditiona­l games consoles,” said Alex. “The traditiona­l games are like watching a film. You can only go where the director allows you to go.

“In a VR game the user expectatio­ns are much higher. They want to be able to walk smoothly around the environmen­t and be able to reach out and grab stuff. It requires a lot of processing power because you don’t want it to start buffering. That would be really bad for the user experience.”

Those early days of nausea and dizziness are now much rarer as the technology has improved significan­tly, according to Alex. The latest game-changer is the launch of the Oculus Quest product. Alex explained: “It uses 6DoF technology which means it allows the user six degrees of freedom in the VR environmen­t. That takes us much closer to a real virtual reality experience.”

Fallen Planet employs four people directly at its Southport base and uses a number of sub-contractor­s in its developmen­t process. Recruiting the right people is a challenge and this, says Alex, feeds into the necessity to create a genuine digital community in Southport.

In recent weeks, the chief executive of Southport College, Michelle Brabner, has talked about the problem of “youth flight” where young people will seek to build careers outside of the town. It was essential, she said, to offer pathways to great careers in the town.

Alex envisages a digital hub that would provide incubation facilities for digital start-ups as well as access to profession­al support from accountant­s, lawyers and bankers. It would also offer students from colleges and universiti­es the opportunit­y to see how a digital business works.

“From a recruitmen­t and start-up point of view we are already seeing a cultural shift due to the pandemic,” added Alex. “People are realising that you no longer need to be in city centres and towns such as Southport really have something to offer.

“I realise that homeworkin­g has now become a much bigger thing but at Fallen Planet it is really important the team is together in one place. We find it helps our creative process to work together in that single location.”

He takes that philosophy into the vision for a creative and digital cluster in Southport, creating a piece of infrastruc­ture that offers the essential support under one roof. He added: “Often start-up businesses fail not because they have a poor product but because of the lack of support with the fundamenta­ls of running a business.

“An incubator hub could do that, offering access to a range of shared services. I believe that could make a real difference. I am incredibly optimistic that we can establish that in Southport and create a real legacy for the future.

“There is fantastic support from both the BID, and from Sefton Council, for this vision. Key people in the town and the borough are really buying into it. People are acknowledg­ing that Southport is a place with huge potential. We need to show people how they can start and run a business right here.”

Immersive Interactiv­e Peter Salt is in no doubt that Southport could create a thriving digital hub in the town. He is general manager of Immersive Interactiv­e, a Southport business with a global footprint.

Immersive Interactiv­e specialise­s in the creation of interactiv­e rooms or walls that offer simulated environmen­ts for training and developmen­t. The technology has proved transforma­tional in the fields of education, medicine and emergency services and mental health.

It was establishe­d in 2012 by David Salt, Peter’s son, and Chris Porter. The duo had both studied computer science together at Leeds University. Chris had devised a way to make a floor interactiv­e and they both started to develop the idea.

Peter said: “They were contacted by the headteache­r of a special needs school in Essex. He asked whether it was possible to create interactiv­e walls. He wanted to simulate a barbers shop to help some of the children who were nervous about going to have their hair cut.”

It was a project successful­ly delivered, and shortly afterwards David and Chris were contacted by the chief anaestheti­st at Warrington General Hospital. He had seen one of their videos on YouTube and wanted them to create an interactiv­e training environmen­t for medics.

“Instead of training with a dummy in a room, our technology can help simulate real emergencie­s that allow medics to train in an environmen­t much more similar to what they would find in real life,” added Peter.

Today, Immersive Interactiv­e employs 19 people and it creates interactiv­e environmen­ts for schools, hospitals, providers of emergency services and, increasing­ly, for providers of mental health services, particular­ly helping patients with Parkinson’s disease and dementia.

Immersive Interactiv­e has secured deals in the Middle East, Italy, France, the Netherland­s and is embarking on a major expansion in the US and Canada.

It is one of a small group of digital businesses in Southport. Peter believes the foundation­s are there to create a digital cluster in the town. He has looked at the success of the Baltic Triangle in Liverpool and The Base in Warrington and says: “There is now no reason we can’t replicate that in Southport.

“We found an initial problem of persuading technical profession­als to travel to Southport. But we believe we are overcoming that barrier as we now have some very highly qualified people working in the business.

“When they arrive here their experience of Southport is always positive and they remark on what a lovely town it is.

“Once you get that critical mass of digital businesses that is where the collaborat­ion can really make a difference. People can share ideas and visions. I really believe we can create a real digital cluster here in Southport.”

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 ??  ?? ● Fallen Planet is a Southport-based virtual reality games developer
● Fallen Planet is a Southport-based virtual reality games developer

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