Tabletop Gaming

CLOUD CITY

The sky is the limit

- Designer: Phil Walker-Harding | Publisher: DAN JOLIN

Blue Orange

Walker-Harding (of Sushi-Go! fame) makes no attempt to explain why on earth anyone would want to create, or live in, a place where the air is thin, the pressure is low and a single fire would be unthinkabl­y devastatin­g. Some people just like to get high, we guess.

But no matter. Airheaded theme aside, Cloud City is a neat little joy to play, especially if you’re the kind of person who loves laying tiles as an act of creation as much as an exercise in point scoring. Though the colour scheme is a little bland – all pasty greens, blues and browns – you feel a swell of satisfacti­on at the games’ end when you look over your nine-bynine city grid, its cardboard walkways busily criss-crossing between triplelaye­red plastic-tower rooftops.

Thankfully, the standard version of the game ensures that the most gratifying constructi­ons also score the most points, so you can just enjoy that act of creation in the knowledge that your instincts have a good chance of winning you the game. And as this is not a dexterity affair, you don’t need to worry about shaky fingers costing you anything – although it is easy to accidental­ly knock the wobbly components, leading to regular fix-up jobs.

An advanced variant introduces ‘Special Requests’, which are simply bonus-point-scoring objectives that come as standard in most other games. These add optional complicati­ons which give the gameplay more bite, but can also feel counter-intuitive to the constructi­ve act. For example, one Special Request awards two votes per building which has only one walkway – a limitation whose potential benefits you have to consider carefully.

As you might expect, player interactio­n is minimal, though as new cloud tiles – each with two potential building sites – are offered up via a shared market, it is possible to aggressive­ly grab a tile another player obviously needs to deny them a lovely long walkway. But that feels contrary to the gentle spirit of the game, which is less about spoiling other players’ plans than concentrat­ing on achieving your own colossal erections. Hey, stop that laughing at the back of the class.

PLAY IT?

❚ YES

Like Sushi-Go! and Silver and Gold before it, Phil Walker-Harding’s latest is pleasing light, simple and straightfo­rward, exemplifyi­ng the creative joys of tile-placement.

◗ 96 Buildings

◗ 93 Walkways

◗ 48 Cloud tiles

◗ 10 Special

Request cards

TRY THIS IF YOU LIKED BÄRENPARK...

While even lighter than WalkerHard­ing’s bear-parkcreati­ng tile-layer, it’s a close sibling. Perhaps he could do a cross-over and create a Care Bears game…

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