Tabletop Gaming

TAWANTINSU­YU: THE INCAN EMPIRE

The sum of its parts?

- Designer: David Turczi | Publisher: Boards & Dice OWEN DUFFY

Tawantinsu­yu was the name given to the Inca empire by its inhabitant­s. Literally translated as “four parts together” it was a sprawling civilisati­on stretching along the western edge of South America until it was brutally crushed by European colonisers. Its sheer scale is difficult to comprehend, which makes it appropriat­e that Tawantinsu­yu:

The Inca Empire is a big, complex, clunking beast of a game.

It’s hard not to feel intimidate­d the first time you set it up. It comes with the standard heavy-Euro collection of chips, tiles, pawns and tokens as well as a 28-page rulebook. Then there’s the board itself–a space-hogging thing covered in strange symbols that seems like it might take several years of study to fully decipher. If you’re anything like me, you’ll take the easy option and watch a YouTube tutorial instead, referring back to the rules and player reference sheets to clear up uncertain points in play.

Once the learning process is out of the way, Tawantinsu­yu turns out to be a reasonably flowing experience. It casts you and your friends as rival Inca nobles vying to lead your

people. To pull it off, you’ll need to deploy workers to different parts of the pentagon-shaped temple in the centre of the board. It’s a complicate­d process involving discarding cards representi­ng your devotion to a pantheon of gods, paying varying amounts of food to access far-flung spaces, placing your High Priest in advantageo­us spots and cleverly positionin­g your meeples to gain bonus actions wherever possible.

It isn’t for the faint-of-heart, and it’s only the foundation of the game. There are also different types of workers–architects, craftspeop­le, warriors, couriers and priests–all of whom offer different advantages when you deploy them to the board. There’s an element of route-building where you can place staircases to gain cheaper access to different parts of the board. There’s a very abstracted military system which forces you to choose between amassing army cards to conquer new lands, or discarding them to gain useful extra resources: a neat representa­tion of the rewards and costs of militarism. And there are buildings which grant you an array of special abilities to exploit.

It’s a deep, multifacet­ed game which throws up head-scratching dilemmas at every turn, although it’s somewhat let down by its presentati­on. In the past few years we’ve seen games like Teotihuaca­n: City of Gods with its mah-jong-like tiles, or Tekhenu: Obelisk of the Sun with its striking three-dimensiona­l monument. Both sit alongside

Tawantinsu­yu on the meatier side of the complexity spectrum, and both have considerab­ly more table presence. And if you’re after a similarly challengin­g workerplac­ement game, 2019’s Terramara is another appealing option.

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