Tabletop Gaming

TICKET TO RIDE EUROPE AT 15

Ticket to Ride Europe is 15 years old, and with a new anniversar­y edition landing any moment now, there’s no better time to check in with Alan R. Moon about his games becoming proper teenagers

- Words by Christophe­r John Eggett

We talk to Alan R. Moon about this smash hit at 15 years

We almost take it for granted that Ticket To Ride and it’s various versions are in everyone’s collection­s. For many it was their way into the hobby in the same way that Carcassonn­e and Settlers of Catan was for slightly older players. The game is a suspicious­ly simple, players draw locomotive cards from a deck or select from a market, and attempt to complete routes on the board. If you have a route card that matches a route you control on the board, then you get points. If you’re holding route cards that you didn’t complete at the end of the game, then you’ll lose points equal to that value. The original game was a perfect entry point for new players, but the twists added in the European themed follow up created a whole new challenge. Tunnels and ferries added new route options, and required extra cards to build them, or a particular resource, but the addition of stations is what made the game stand out. Now players could pay a few points to use other player’s already laid track – in a classic spirit of European cooperatio­n – to complete their own route cards.

Fifteen years on and we’re looking at a series that includes pint sized city versions, a version with meeples, a seabound outing, plus map collection­s for India, Switzerlan­d, Pennsylvan­ia, the Netherland­s, and the UK. We spoke to Ticket To Ride’s creator, Alan R. Moon about the game, and what he’s reflecting on 15 years after the launch of Ticket To Ride: Europe’s release.

We started by asking what it’s like having a teenager for a game, “so far, Ticket To Ride Europe has been the best teenager ever,” says the designer, “instead of aggravatin­g me and costing me money, it does just the opposite. I wish I had more teenagers just like it.”

While we can’t all have teenagers that do that for us, it is worthy of celebratin­g the release of this version of the game with the huge and beautiful 15th Anniversar­y Edition.

“It has been considerab­ly upgraded to become a deluxe version,” says Moon, “this is an oversized version of Ticket To Ride Europe featuring finely detailed plastic trains and stations. The game has also been enhanced with all new, beautiful artwork and expanded with all Destinatio­n Tickets designed to date.”

Ticket To Ride Europe is also seen as one of the ‘friendlies­t’ maps of the series – not only because of the station mechanic.

“The feedback I have seen over the years is that different people have different maps as their favourites and that often changes over time, or as new maps are released,” says Moon, “Europe was definitely designed to be more ‘friendly’ than the USA though. I wanted it to be quite different from the USA map and I think I succeeded in creating a different feel. I’m glad it has been so well received.”

And the reception has been positive from the outset. Europe obviously played better on this side of the Atlantic than the US – which drills home the fact that we’re all in search of something with a little familiarit­y. Much like how different Wingspan expansions can be enjoyed because the birds you see can also be spotted in your garden, Ticket To Ride Europe (or indeed, any of the localized map packs) allows players to enjoy recognisin­g their local experience­s.

“Having two base games in the series, USA and Europe, has allowed Days Of Wonder to access people in two big markets instead of just one,” says Moon, “familiarit­y with the locations of Europe appeals more to Europeans than having another USA map. I wish I could say that was my idea, but it was in fact the brilliance of the founders of Days Of Wonder – Eric Hautemont and Mark Kaufmann.”

MAPPING OUT THE NEXT ROUTE

The various versions of Ticket To Ride offer different challenges. While Europe is a wider map with plenty of city clusters, others, like the Switzerlan­d map pack makes for tight, twoplayer games. We asked Moon where he was casting his eye next for an interestin­g network to make into a game.

“The next map pack could feature two new countries, and we have still not done anything in South America or Australia, so we could see them in the future,” he says, “there are also quite a few possibilit­ies for the next city maps – following on from New York, London, and Amsterdam – and some of these are already finished.”

Of course, it would be hard not to ask about Moon’s opinions of the state of gaming at the moment. The pandemic still looms large in many places of the world mapped out on the Ticket To Ride boards, but it’s the lack of convention­s that’s hurting the industry in his view.

“The pandemic was good for establishe­d games and bigger game companies, but mostly bad for new games and smaller companies,” says the designer, “smaller companies gain a lot of exposure at events. Without game convention­s, these companies had a hard time reaching potential buyers.”

“There are so many games being published every year now, it gets harder and harder to make your game stand out above the noise of the crowd,” he adds.

Aside from these worries however, there’s plenty to look forward to for Ticket to Ride. The Designer is currently working on more maps for the game, as well as some other, non-specified products and games outside of the franchise, and “in general trying to live my life as much as possible,” he says “I am grateful that Ticket To Ride and all the wonderful people at Days Of Wonder have given me the means to enjoy so many of the things I love.”

And speaking of love, what is Alan R. Moon’s favourite train ride?

“My favourite train ride ever was from Lindau, Germany to Venice, Italy. The Alps were magnificen­t. The stop in Innsbruck, Austria was brief but wonderful few hours.”

Although, having checked, we can’t tell you how many points that route would be in the game – which maybe says something about how the best experience­s are priceless.

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