Tabletop Gaming

WEIRD WASTELAND

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Fallout has always sprinkled a healthy dose of weirdness into its wastelands, from the talking cows and Tardis encounters in the first Fallout game to the crashed alien ship and rumours of elder gods at Dunwich Borers in Fallout 4. Some possible quest hooks that the book suggests include: cultists trying to awaken a sleeping elder god, using ArcJet’s Mars Shot program to leave the planet, or activating a second Liberty Prime robot to have a giant robot fight.

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